Audiobus: Use your music apps together.

What is Audiobus?Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.

Download on the App Store

Audiobus is the app that makes the rest of your setup better.

What's this about? - Spacecraft Granular

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Comments

  • @deltaVaudio said:
    @[Deleted User] this is actually a currently disabled feature which I need to work on a bit more to make right. I know it works with Garageband transport but need to test it with all of these AU apps you guys use.

    When tempo sync is activated (which will be optional), then the y-axis of the grain control pad will become quantised to multiples of the bpm (and maybe triplets!), so you won't get those nice continuous sweeps in frequency when activated (hence why continuous will be optional).

    😍 thank you! Can’t wait for that. This would add a lot to the app as well as a way to live record the audio for future use in any other project.

  • @SMKArtist said:

    @deltaVaudio said:
    @SMKArtist,

    Regarding Audioshare, I've put the text below on my website. So technically you can load and save from your audioshare audio files. But I realise now that this is not the one-click approach people would expect so I've decided to remove the claim of Audioshare compatibility in the next build. Thanks for the feedback and sorry for the confusion :)

    (on https://deltavaudio.com/about/ )
    Audioshare Compatibility:
    As well as iCloud and Dropbox etc., SpaceCraft can optionally load samples and save recordings to and from Audioshare via the Import Sound -> Load Audio File and 'rec' functions. Note that this only works when SpaceCraft is used in standalone fullscreen mode. The Audioshare folder must be accessible from the iOS 'Files' app. You may need to enable Audioshare accessibility by first opening iOS Files app, tapping 'edit' above locations and enabling Audioshare.

    @MonzoPro said:

    @Zen210507 said:

    @MonzoPro said:
    If I hadn't bought it already I reckon that would have convinced me!

    Brialliant app, loads of fun.

    >

    Oh yes. Bought it via Doug’s link. Hoping this gets even better, but lovely already.

    It’s like the old days - app comes out of nowhere, and for the price of a pint you get hours of fun.

    @SMKArtist said:

    @gsm909 said:
    @rafaelollero @echoopera
    Can it work with live audio in AB3 or AUM or only mic recordings and imported audio files?
    Thanks

    No AB3 No AUM no Beatmaker 3. Not True IAA nor audio unit. I hate to say this because I enjoyed playing with it and I made a cool video with it


    But...No AB3 No AUM no Beatmaker 3. Not True IAA nor audio unit equals LAME!!!!!!

    But what's even worse, NO AUDIO SHARE integration. It mentions audioshare but there isn't.

    Load it as an IAA in the effect slot in AUM and it works perfectly.

    Not lame, it’s a brilliant little app with masses of potential.

    I didn't buy it for an effect, I bought for being an instrument. An instrument to be used in my live set up and for recording. Brilliance is only as good as use. A Bugatti Chiron with no wheels.

    It’s not an effect, I said you need to load it in the effect slot, then it works as IAA.

    You expect a Bugatti for £3? Best of luck with that.

  • @Dawdles said:

    @CracklePot said:

    @echoopera said:

    @skiphunt said:

    @deltaVaudio said:
    Yes, Dawdles, unfortunately the file import and save features (in standalone) only work with iCloud drive enabled. I realise now that many people don't want to enable iCloud drive so I'll need to find a way around this!

    But please don’t get rid of the iCloud functionality just because a few don’t want to have iCloud enabled.

    I bet there are many more (like myself) who have no problem having iCloud turned on. I mean why the frig not?! It’s 5GB of free storage and often allows for seamless transfer between iPhone, iPad and desktop.

    What he said. Do not cut off your nose to spite your face :# :p

    I asked about why people turn off iCloud in the first place, as well.
    What is the benefit?

    I don't really want any of my s#it floating around somewhere unnecessarily. Someone steals my account info (or apple get hacked) then they can grab anything in my icloud. I just never needed that extra space so I don't use it...

    I don’t use it either. I just figured out how to properly turn it off, in your user profile area in Settings. I thought there might be a possible performance boost, like disabling Siri is supposed to.
    I don’t really save anything on iCloud. Can they still hack my shit if it isn’t on the cloud drive?

  • @MonzoPro said:

    @SMKArtist said:

    @deltaVaudio said:
    @SMKArtist,

    Regarding Audioshare, I've put the text below on my website. So technically you can load and save from your audioshare audio files. But I realise now that this is not the one-click approach people would expect so I've decided to remove the claim of Audioshare compatibility in the next build. Thanks for the feedback and sorry for the confusion :)

    (on https://deltavaudio.com/about/ )
    Audioshare Compatibility:
    As well as iCloud and Dropbox etc., SpaceCraft can optionally load samples and save recordings to and from Audioshare via the Import Sound -> Load Audio File and 'rec' functions. Note that this only works when SpaceCraft is used in standalone fullscreen mode. The Audioshare folder must be accessible from the iOS 'Files' app. You may need to enable Audioshare accessibility by first opening iOS Files app, tapping 'edit' above locations and enabling Audioshare.

    @MonzoPro said:

    @Zen210507 said:

    @MonzoPro said:
    If I hadn't bought it already I reckon that would have convinced me!

    Brialliant app, loads of fun.

    >

    Oh yes. Bought it via Doug’s link. Hoping this gets even better, but lovely already.

    It’s like the old days - app comes out of nowhere, and for the price of a pint you get hours of fun.

    @SMKArtist said:

    @gsm909 said:
    @rafaelollero @echoopera
    Can it work with live audio in AB3 or AUM or only mic recordings and imported audio files?
    Thanks

    No AB3 No AUM no Beatmaker 3. Not True IAA nor audio unit. I hate to say this because I enjoyed playing with it and I made a cool video with it


    But...No AB3 No AUM no Beatmaker 3. Not True IAA nor audio unit equals LAME!!!!!!

    But what's even worse, NO AUDIO SHARE integration. It mentions audioshare but there isn't.

    Load it as an IAA in the effect slot in AUM and it works perfectly.

    Not lame, it’s a brilliant little app with masses of potential.

    I didn't buy it for an effect, I bought for being an instrument. An instrument to be used in my live set up and for recording. Brilliance is only as good as use. A Bugatti Chiron with no wheels.

    It’s not an effect, I said you need to load it in the effect slot, then it works as IAA.

    You expect a Bugatti for £3? Best of luck with that.

    Only peasants load instruments in fx slots.

  • @AudioGus said:

    @MonzoPro said:

    @SMKArtist said:

    @deltaVaudio said:
    @SMKArtist,

    Regarding Audioshare, I've put the text below on my website. So technically you can load and save from your audioshare audio files. But I realise now that this is not the one-click approach people would expect so I've decided to remove the claim of Audioshare compatibility in the next build. Thanks for the feedback and sorry for the confusion :)

    (on https://deltavaudio.com/about/ )
    Audioshare Compatibility:
    As well as iCloud and Dropbox etc., SpaceCraft can optionally load samples and save recordings to and from Audioshare via the Import Sound -> Load Audio File and 'rec' functions. Note that this only works when SpaceCraft is used in standalone fullscreen mode. The Audioshare folder must be accessible from the iOS 'Files' app. You may need to enable Audioshare accessibility by first opening iOS Files app, tapping 'edit' above locations and enabling Audioshare.

    @MonzoPro said:

    @Zen210507 said:

    @MonzoPro said:
    If I hadn't bought it already I reckon that would have convinced me!

    Brialliant app, loads of fun.

    >

    Oh yes. Bought it via Doug’s link. Hoping this gets even better, but lovely already.

    It’s like the old days - app comes out of nowhere, and for the price of a pint you get hours of fun.

    @SMKArtist said:

    @gsm909 said:
    @rafaelollero @echoopera
    Can it work with live audio in AB3 or AUM or only mic recordings and imported audio files?
    Thanks

    No AB3 No AUM no Beatmaker 3. Not True IAA nor audio unit. I hate to say this because I enjoyed playing with it and I made a cool video with it


    But...No AB3 No AUM no Beatmaker 3. Not True IAA nor audio unit equals LAME!!!!!!

    But what's even worse, NO AUDIO SHARE integration. It mentions audioshare but there isn't.

    Load it as an IAA in the effect slot in AUM and it works perfectly.

    Not lame, it’s a brilliant little app with masses of potential.

    I didn't buy it for an effect, I bought for being an instrument. An instrument to be used in my live set up and for recording. Brilliance is only as good as use. A Bugatti Chiron with no wheels.

    It’s not an effect, I said you need to load it in the effect slot, then it works as IAA.

    You expect a Bugatti for £3? Best of luck with that.

    Only peasants load instruments in fx slots.

    C’mon, man. Peasants can’t afford an Apple device. :D

  • The user and all related content has been deleted.
  • @Dawdles said:

    @CracklePot said:

    @Dawdles said:

    @CracklePot said:
    Still loving this app. Pretty much anything that has been pointed out as a inconvenience or “not what I expect” problem can be easily dealt with using simple work around.

    If you are thinking this app is too buggy or incomplete to use, you would be mistaken.
    People nitpicking about things not working like they think they should is most of the negative feedback. This app works fine, as is. Complainers, consider it is $3.

    This hoopla about saving presets doesn’t even apply for me. What exactly are you saving that you can’t quickly dial in anyway? I don’t want my samples saved in my presets, makes presets too big and space wasting. The UI can be reset to default with the press of a button, and that seems like the best starting point anyway.
    Any setting you would like to save would only apply to the specific sample you are using. If you change the sample, the sound produced changes drastically. So much so that I see no point in applying a preset to it. You would most likely change the settings to suit the new sample anyway.
    So how can you save some setup you are really a liking in the moment? You don’t. You record your output. It is the only way you will get the exact same performance, anyway.

    This app is best suited for live sound manipulation, or generating audio files by playing the app live while recording the output. It is not a “set it and forget it” type of effect app. Unless you are just leaving controls in place, it is pretty much impossible to predict what this app will produce, or even get a consistent sound from it. It mainly depends on the sample you use, and what part of the sample you are using.

    About the only use for presets I can see is to recall Midi Control connections. But honestly, I am not sure how much automating I will be doing in this app, since it is setup so great for live, hands on manipulation, and playing it is way more fun and interesting.

    Presets may not be something you'd personally benefit from but it's a little much to assume to imply other users are being fussy and missing obvious workarounds etc....

    Like you mention... Sample position is a big deal. You're unlikely to hit the exact same spot again from memory. Especially on smaller screens. And paramaters too. No numerical reference to go back to. And sequencer speed. All of those things make a huge difference to the sound/patterns just by moving a tiny bit either side...

    But mainly presets are needed cos when I'm producing a track or playing a show I don't wanna spend time browsing through folders for samples. Total vibe killer. 90% of the time I just wanna skim through 'start-off' sounds I already made in a convenient, fast browser patch library. I generally split my sound design time from my studio time or rehearsal time. Clients/other musicians tend to zone out if they have to sit there for 5 minutes and wait every time you wanna try something...

    And just cos someone wants to be able to quickly start from a set point they already worked on, doesn't mean they don't then wanna mangle it beyond recognition during a performance. Presets+performance/improv can work well together. Especially when time is valuable.

    It's 2018 and iPads are pretty advanced chunks of earth stuff... User presets are a no-brainer from my POV..

    But none of those crucial settings matter unless you save the sample with the preset. If you save the sample with the preset, the preset becomes huge. Why save a huge preset when you can just as easily and more reliably save the audio output. Your presets end up looking like AudioShare, so I say just use recording and AudioShare. Loading a preset is the same as loading a sample. It causes you to break from playing. Your preference for loading one over the other is just that, your preference. Organizing your samples would probably help find them quicker, I would think.

    I am not presuming anything, other than people seem to look at this app in the wrong way.
    It is a different type of app, so looking at it as such is helpful in understanding the best way to use it. But if you want to suggest a bunch of things to try and make this app suitable to your particular workflow, or to make it work how you think it is supposed to, then you are presuming that everyone wants the same thing as you, or does things the same way as you.

    Yeah I wanna save the sample and the preset. Optimal browsing and also ideal for flipping patches between and phone and iPad. Makes sense to me..

    You were the one 'presuming that everyone wants the same things as you, or does the same things as you'..... Basically you said 'I don't need it so why would anyone else!?'....

    All I did was say presets would be good from my POV. I never said my POV is any more valid that's anyone else's. Just wanted to throw it out there for dev....

    Alright then. Peace. B)

  • edited June 2018

    Fantastic app, congrats to the developer, I have a new track idea within minutes.. bravo,
    This is what an app should be.
    Thanx :)

  • The user and all related content has been deleted.
  • @CracklePot said:

    @AudioGus said:

    @MonzoPro said:

    @SMKArtist said:

    @deltaVaudio said:
    @SMKArtist,

    Regarding Audioshare, I've put the text below on my website. So technically you can load and save from your audioshare audio files. But I realise now that this is not the one-click approach people would expect so I've decided to remove the claim of Audioshare compatibility in the next build. Thanks for the feedback and sorry for the confusion :)

    (on https://deltavaudio.com/about/ )
    Audioshare Compatibility:
    As well as iCloud and Dropbox etc., SpaceCraft can optionally load samples and save recordings to and from Audioshare via the Import Sound -> Load Audio File and 'rec' functions. Note that this only works when SpaceCraft is used in standalone fullscreen mode. The Audioshare folder must be accessible from the iOS 'Files' app. You may need to enable Audioshare accessibility by first opening iOS Files app, tapping 'edit' above locations and enabling Audioshare.

    @MonzoPro said:

    @Zen210507 said:

    @MonzoPro said:
    If I hadn't bought it already I reckon that would have convinced me!

    Brialliant app, loads of fun.

    >

    Oh yes. Bought it via Doug’s link. Hoping this gets even better, but lovely already.

    It’s like the old days - app comes out of nowhere, and for the price of a pint you get hours of fun.

    @SMKArtist said:

    @gsm909 said:
    @rafaelollero @echoopera
    Can it work with live audio in AB3 or AUM or only mic recordings and imported audio files?
    Thanks

    No AB3 No AUM no Beatmaker 3. Not True IAA nor audio unit. I hate to say this because I enjoyed playing with it and I made a cool video with it


    But...No AB3 No AUM no Beatmaker 3. Not True IAA nor audio unit equals LAME!!!!!!

    But what's even worse, NO AUDIO SHARE integration. It mentions audioshare but there isn't.

    Load it as an IAA in the effect slot in AUM and it works perfectly.

    Not lame, it’s a brilliant little app with masses of potential.

    I didn't buy it for an effect, I bought for being an instrument. An instrument to be used in my live set up and for recording. Brilliance is only as good as use. A Bugatti Chiron with no wheels.

    It’s not an effect, I said you need to load it in the effect slot, then it works as IAA.

    You expect a Bugatti for £3? Best of luck with that.

    Only peasants load instruments in fx slots.

    C’mon, man. Peasants can’t afford an Apple device. :D

    No only Bugatti's, running on axles.

  • @Dawdles said:

    position is a big deal. You're unlikely to hit the exact same spot again from memory. Especially on smaller screens.

    Exactly. It’s easy to spend quite some time happily fiddling with the app, and find just the right combo when you need to go do something else. Being able to save the samples in use and the exact settings is the only way to get that back again. At least for those without idetic memory. :)

  • @Carnbot said:
    I recommend for everyone to use iCloud on your iPad/ iPhone as it makes sharing files between apps/ devices a lot easier. :)

    I totally agree with you.

  • Anyone know where to turn on background audio?

  • @Zen210507 said:

    @Dawdles said:

    position is a big deal. You're unlikely to hit the exact same spot again from memory. Especially on smaller screens.

    Exactly. It’s easy to spend quite some time happily fiddling with the app, and find just the right combo when you need to go do something else. Being able to save the samples in use and the exact settings is the only way to get that back again. At least for those without idetic memory. :)

    That’s why I suggest you record the output. I find myself constantly making subtle moves and adjustments while using this, even if it is in a relatively small area. It doesn’t sound as exciting leaving things static.

    So seeing as how I am constantly moving things in the interface, I realized I don’t necessarily need to save precise positions, just remember the general area. But then, I really haven’t bothered to do that even, as I find something else that sounds just as interesting in a different location, or with different parameter settings.

    Really, recording has been the most effective way to recall what I did previously. I find myself performing on this app to get the best results, and presets won’t capture that, just recording the output will.

    Even when midi parameter control gets fully worked out, even if all the connections get saved with presets, I doubt I would use it much. It doesn’t make sense to connect X/Y controllers, as these are already present in the app UI.

    Maybe some LFOs, but for me LFO is only practical with certain parameters. I wouldn’t use an LFO on certain parameters, even if I could. But presets would be useful here for the few LFOs I might set up.

    I could also record controller data in a sequencer and play back the exact performance, and recall the setup with a preset. But then again, recording the audio would accomplish the same thing, but require little setup, and you can do it right now, no update needed.

    What about editing that midi controller data at a later time? Sure, but so far I find this app very imprecise in the way you control it, with a constant stream of happy accidents being produced as you make moves in the interface, whether subtle or huge. Editing midi controller data is pretty boring to me. I would find myself just doing the performance part over and just using audio recording.

    I realize everyone has their preferred way of working. This isn’t even my way of usually working, either. But this app is pretty amazing, and you should try to look at it as the unique app that it is. If you try to shoehorn it into your regular workflow, you might miss out on the fun and just experience frustration.

    And again, this app is functioning perfectly fine. It has some different ways that you have to do things, and maybe a few bugs, but nothing from making the app unusable.

    So yeah, no presets. But it works fine.

  • Congrats @deltaVaudio, I'm really enjoying your app, lots of fun. In name and app icon design it reminded me of an old favourite SpaceLab.

  • I love the Eric Raymond RERO development pattern so prevalent on IOS. Devs give us stuff, we comment, they go back and tweak and rework stuff. Fantastic app. Looking forward to its future. Nice one.

  • How do you set up Dropbox with it?

  • @philowerx said:
    Anyone know where to turn on background audio?

    I don’t think it has it in standalone. +1 to add it

  • @[Deleted User] said:
    How do you set up Dropbox with it?

    it's in the list when you use the Files app browser after pressing import, which maybe only available if icloud is enabled on your device I'm not sure.

  • edited June 2018

    Wow, loving this app. The standalone Spacecraft Granular <--files--> BM3 workflow is awesome. Being able to load samples from BM3 without copying them over is wicked good.

  • The user and all related content has been deleted.
  • edited June 2018

    Overlapping two SpaceCraft "performances" (used Vegas Pro to overlap them)

  • edited June 2018
    The user and all related content has been deleted.
  • Anyone who thinks we need to be harsh on developers needs to take a chill pill. This isn’t sports... it’s a community.

    @deltaVaudio This app is fantastic. You’re handling a lot of harsh, unnecessary criticism very well. Obviously there’s great feedback to be had as well. Thank you for being open and responsive. The roadmap you’ve laid out sounds great!

  • edited June 2018

    Hehe yah, at this point / price point, whatever extra happens is extra... ummm, so since I am here like if dev wants to add say, maybe a multitrack recording feature with elastic audio warp markers and clip launching that would be kinda cool. I’d even pay IAP of up to 6$ (Twice the app price) for it. I am so generous.

  • I guess I will throw my hat in - this is two short recordings of birds singing off my back porch, taken in the app and with just the onboard mic of an iPad, and about 30 minutes of noodling around to find something I found interesting, and a quick pass through Final Touch just because it’s easy to do.

    I have been very “no samples!” thus far on my beginner’s journey into iOS music making, but maybe I just didn’t have the right ...tools.

  • Back when CRTs first became viable for use with mainframe computers, there was an IBM communication subsystem called CICS (still in use! You can see it on some of the screens in the return department at Costco.). Early developers for laying out the screen geography quickly came to agree on something called “best practices”. The term is used in lots of business disciplines today, but I think it’s time for someone to define a set of best practices for creating music apps. It doesn’t limit innovation, but it does dramatically improve the usability of apps right out of the box.

    That said, if you want to release a new app while you’re still excited about creating it, that’s great! I for one have had a lot of fun for $3. Now I’m into the next phase. I only have so many fingers and toes to wiggle knobs and press buttons and play keys. If I want to use SpaceCraft live and play it, I guess someone else will get to play the keyboard on some of the synths. I’m not critical of the app just the way it is, I just see so many more exciting possibilities for it being played by a midi file while I play the synth. 😁

    I always thought that as a community we’re all dedicated to helping the devs of the really special apps sell more, so they can develop their next genius app. Suggestions for changes aren’t just selfish, they’re also meant to make an app accessible to more audiences.

    @deltaVaudio : this app is so cool in so many ways. Your patience with all of us is stellar. I think we all want you to sell a ton of these! Btw, at $3 we got a bargain. With the addition of some of the things mentioned here, you can expect to charge more. At some point down the road, it would be only fair to release Spacecraft2 at a higher price. (Did I just say that?)

  • DCJDCJ
    edited June 2018

    @AudioGus said:
    Hehe yah, at this point / price point, whatever extra happens is extra... ummm, so since I am here like if dev wants to add say, maybe a multitrack recording feature with elastic audio warp markers and clip launching that would be kinda cool. I’d even pay IAP of up to 6$ (Twice the app price) for it. I am so generous.

    If you were really generous you’d subscribe for $6 a month. :D

  • @AudioGus said:
    Wow, loving this app. The standalone Spacecraft Granular <--files--> BM3 workflow is awesome. Being able to load samples from BM3 without copying them over is wicked good.

    This track made me buy the app. Probably a stupid way to decide on blah blah blah, meanwhile dude what exactly are you doing here with BM3 and the Spacecraft

  • @Dawdles said:

    @CracklePot said:

    @Zen210507 said:

    @Dawdles said:

    position is a big deal. You're unlikely to hit the exact same spot again from memory. Especially on smaller screens.

    Exactly. It’s easy to spend quite some time happily fiddling with the app, and find just the right combo when you need to go do something else. Being able to save the samples in use and the exact settings is the only way to get that back again. At least for those without idetic memory. :)

    That’s why I suggest you record the output. I find myself constantly making subtle moves and adjustments while using this, even if it is in a relatively small area. It doesn’t sound as exciting leaving things static.

    So seeing as how I am constantly moving things in the interface, I realized I don’t necessarily need to save precise positions, just remember the general area. But then, I really haven’t bothered to do that even, as I find something else that sounds just as interesting in a different location, or with different parameter settings.

    Really, recording has been the most effective way to recall what I did previously. I find myself performing on this app to get the best results, and presets won’t capture that, just recording the output will.

    Even when midi parameter control gets fully worked out, even if all the connections get saved with presets, I doubt I would use it much. It doesn’t make sense to connect X/Y controllers, as these are already present in the app UI.

    Maybe some LFOs, but for me LFO is only practical with certain parameters. I wouldn’t use an LFO on certain parameters, even if I could. But presets would be useful here for the few LFOs I might set up.

    I could also record controller data in a sequencer and play back the exact performance, and recall the setup with a preset. But then again, recording the audio would accomplish the same thing, but require little setup, and you can do it right now, no update needed.

    What about editing that midi controller data at a later time? Sure, but so far I find this app very imprecise in the way you control it, with a constant stream of happy accidents being produced as you make moves in the interface, whether subtle or huge. Editing midi controller data is pretty boring to me. I would find myself just doing the performance part over and just using audio recording.

    I realize everyone has their preferred way of working. This isn’t even my way of usually working, either. But this app is pretty amazing, and you should try to look at it as the unique app that it is. If you try to shoehorn it into your regular workflow, you might miss out on the fun and just experience frustration.

    And again, this app is functioning perfectly fine. It has some different ways that you have to do things, and maybe a few bugs, but nothing from making the app unusable.

    So yeah, no presets. But it works fine.

    Think you’re maybe missing the point... no one is saying they want presets because they don’t want to improv or record their improvs. Presets would just make sense in exactly the same way they do in apps like FieldScaper, soundscaper, iDensity and software like vcvrack etc? All apps designed for performance style use where every time is different, but you have a grip on it for when you need it and can recall a precise start point if you want to, with minimal menu diving for samples and/or faffing around trying to replicate settings because your iPad battery died or crashed before you got a chance to record audio from the perfect settings...

    Just a series of suggestions to get the most out of the app, right now.

    Also, trying VERY hard to kill the impression this app is somehow broken or incomplete, so hesitant people feel more confident about the app and buy it.

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