Audiobus: Use your music apps together.
What is Audiobus? — Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.
Download on the App StoreAudiobus is the app that makes the rest of your setup better.
SynthMaster One v1.3 Universal Public Beta available
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Thanks. Much appreciated!
I wonder how close I can get SM One sounding like Animoog if I put some Animoog wavetables in there...
Thanks! I love what I’m getting with some Serum wavetables I found!
Check your zoom factor in Display Brightness settings - it solved for me
https://forum.audiob.us/discussion/36283/synthmaster-one-iphone-beta-on-testflight/p2
Ok i reinstalled the beta. The menus are still pretty unresponsive. I know to screen record but i couldnt find out how to show taps on the screen. Googling didn't surface anything obvious.
You use adaptive touch. Here is a YouTube video describing the setup:
There is an issue with preset selection IF the preset is like this one at the bottom. I have to exit the preset browser and use the arrows in main view to get to the bottom preset. iPhone 8 latest iOS and latest beta
Ok so i think i may have found the issue i am having with the menus. It appears that they work a great deal more reliably when you tap and remove your finger very quickly. It’s still a little unnatural and i don’t really like having to peck at the interface like that but at least it works 95% reliably this way.
I fixed this one already. I increased the tap threshold to 300 milliseconds, the previous setting (Apple's own tap detection) was around 50-100 milliseconds. I'll upload the next build tomorrow.
Sweet! Love this awesome synth! Great work Bulent.😌🎹
Having had a decent go on the latest beta last night I would agree that the UI in that beta has some serious issues in terms of buttons and menus and other UI elements not performing properly. I’m on an iPhone 8S plus on iOS13. No other apps I use have these issues.
I really want to dig into programming SM One because I see huge potential and it sounds great so please understand this feedback comes from a place of positivity towards SM One!
Specifics I’ve found are:
I would respectfully suggest that a different approach to the UI elements is taken by the dev. It sounds like you’re trying to use timing of touch to predict what’s trying to be done by the user. So you’re perhaps thinking that a tap and move straight away suggests they want to slide to another panel entirely whereas a tap, hold, slight pause and then move suggests they want to move a dial instead. I’m not sure why you need to involve timing in the menu selections, but it seems that’s also what’s happening.
I think this is always going to cause a negative experience some of the time.
Wouldn’t it be better to just have a tap and move on a dial or a selection on a menu drop down always, always mean just one thing. I’d suggest that swiping on a panel left or right to move between panels must be done on a non-button part of the interface (an approach common to most DAWs when sliding the mixer page left and right around lots of tracks).
In short, I really would just have each pixel area of the interface only do one thing. And not try to using the timing of taps to interpret what the user is trying to do.
Ps I’d guess that iPhone users are having many more problems with this that iPad users because there’s more interface space on the iPad and you might be ‘doubling up’ tap operations more on the iPhone than on the iPad because of this.
Anyway, just my 2 pence and I’m not an iOS app developer but right now, personally, I’m finding the beta pretty tough and unpredictable to use UI-wise on my Plus size phone. Whereas every other music app I have doesn’t have these problems. (Including pretty dense apps like Gadget and NanoStudio and synths like Animoog which a fair few buttons to use for programming).
On the plus side I did get some third party wavetables imported though and made a preset or two with these. That was nice!
Agree with everything you said. The sounds are so amazing, please make the UI easier to use, please.
@kv331audio_bulent Using big arrows on either side of the panels (like those in top header or angle brackets like those in Mod Matrix old version SM1) to tap on for navigation across panels may be an idea and not allow to swipe on the knobs/faders to navigate. Mod Matrix in beta does not have those angle brackets now.
I just downloaded the current Universal beta to my iPhone 6 on iOS 12.4.4. It’s absolutely fine. Then I tried my 2019 iPad under iOS 13.3 just to be sure. Sorry to say... it’s absolutely fine. No idea why your experience is so different.
Maybe an iPhone 8 thing? Or an iPhone ‘Plus’ thing.
It’s certainly pretty screwy if you start trying to actually program anything with it on iPhone 8plus with iOS13.3.
No other app has these issues.
You can choose the current page from the "Current Page" dropdown already.
In short if you:
...then about 90% of the UI issues would probably be solved.
Just tried swiping on my phone. As long as I don’t put my finger down and then swipe but actually begin the swiping motion with my finger off screen and lift it as I reach the left side of the screen it works fine. Kind of like what you do when you’re spray painting. FWIW
I think you misunderstand. The issue is that we are having a swipe between panels happen when we don’t want it to happen. It’s getting confused with operating buttons within each pattern.
Any lateral movement on a UI element, risks the panels being swiped left or right.
Doesn’t happen all the time, but enough to make it really annoying.
I’d video all this and post via YouTube but I just tried and it’s a meaningless video because you can’t tell what I’m taping or if I’m meaning to swipe or to use a button.
Another gripe ...
This pic shows the keyboard in C minor pentatonic.
Could someone explain
Mostly I’d be using within NS2 so it doesn’t matter too much. But since we’re beta testing, thought the above was worth raising.
Fair enough. But I’d suggest that’s not really the best UI solution. It should be fool proof and ‘just work’ for the user without them having to think about it. When you’re in the heat of using the app you really, really don’t want it to start flipping panels when that’s not what you intended.
Easy solution would be to restrict changing panels to only:
Then... problem solved.
I presume the cut off items right at the base of this screen (with the diamonds by them) shouldn’t be showing?
This is NS2 - IPhone 8 Plus - iOS 13
Unfortunately SM1 won’t load into NS2 on my iPhone 6 (nor would I expect it to) so I can’t help you with this. 😆
I’ve figured out that they are actually sources of modulation. You can drag them onto any button. Actually very useful! (They’re just cut off by a few pixels at the bottom which looks a little imperfect).
I’ve also noticed far fewer ‘touch and gesture’ issues with the AU version inside NS2 as opposed to the stand alone version.
For example the ‘drop down menu item tap’ problem is far less prevalent in the AU.
NS2 is my host of choice and I find most AU instruments that I like to use work pretty well. My biggest problem is too much choice!
Excellent feedback @Matt_Fletcher_2000 and I fully concur with everything you have put up for consideration. My experience of the UI is identical. Luckily @kv331audio_bulent says the timing issue is made less of an issue in the next build but I do think your suggestions make a lot of sense.
The problem with swipe detection for the container views is that you can not really control if swipe starts from a button or not. and I don't want to turn it off alltogether.
But, for skins that the tab buttons are already visible, I can disable swipe for the containers (iPhone 7-8 Plus, 11/XR skins). For iPhone 6-7-8 skin, swipe will be active to change tabs)
I believe I explained the scale keyboard mapping in the video I posted.
You turned off "Fill Octave", so scale notes will be mapped consecutively (EACH SEMITONE on the keyboard will be mapped to a scale note and therefore unless your scale has 12 notes pressing C3 for instance wont sound as C3 -unless scale root note is set to C3-).
The first note of the scale is is in yellow color. If you turn on "Fill Octave" by pressing the FILL button, the scale notes will be mapped to the correct notes in one octave. Please experiement with the FILL button, you'll understand what I mean.
By default, global scale root note is set to C4. I guess for the iPhone skins I did'nt put a dropdown to set it, will try to find a place under settings tab to change it.
Personally I think that would be a very good idea. Maybe an option in settings to ‘disable swipe for synth panels’?