Audiobus: Use your music apps together.
What is Audiobus? — Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.
Download on the App StoreAudiobus is the app that makes the rest of your setup better.
Comments
I think the model and price is mostly good. A few thoughts:
As long as I can purchase and download from desktop into iTunes 12.6.3 to then load onto my never online ipads, I'll pay top dollar for a great app. Otherwise I'll have to let the ship sail.
I understood it the way you did.
The point I wanted to emphasise was, that you can be more certain that loopy pro will work after e.g. iOS updates compared to other apps, where the developer stops development after release to work on new apps. And this is true also for users who are not willing to pay for future features.
If an iOS update breaks the version you're on, which is a very real possibility, then you're forced to update.
That's the only drawback I see. It's a shame Apple can't update their operating systems better, but that's where we are.
I don’t see any drawback with this scenario. The app will be updated to deal with any iOS breaking changes, and you’ll get those fixes for free, for the lifetime of the app. No additional IAP needed.
Maybe I'm missing something here, but if you're on say version 1.1 and the 12 months are up, then an iOS update breaks it and a new 1.2 update to the app will be needed to fix it and you're out of luck.
Unless they changed the way updates work, so that they have simultaneous versions running. So in the same scenario a 1.1.1 version could fix the expired versions, with say a 2.1 update also released.
I don't know haven't been following it very closely, just saw the in app purchases.
Not a huge deal either way. The price is ultimately relatively small, especially if you use it a lot. Though if other apps start doing the same thing, it will start to add up.
If that happens, fixes are included for the existing app you have at no charge. Upgrade pricing is only for new features. I don’t know how this is managed under the hood, but that’s how Michael has determined it will work. I’m sure he has researched it carefully.
There’s another app, Working Copy, that has operated like this for some time.
Good to know. Thanks for clearing that up.
And with that, I think the model is more than fair, and better than releasing another separate app altogether. Smart development by Apple to do it this way, much cleaner.
You both seem to assume that the user pays for future (promised) features - which is certainly an option but not the only one. In Michael's system, it's perfectly possible to wait until you have enough new existing stuff to justify an upgrade - and that's when you pay again. The fact that you always get a year's worth of promises with it as well is just a bonus in that case.
Same system, just different interpretations. I hope I'm not misunderstanding things because that's what I'm actually planning to do.