Audiobus: Use your music apps together.
What is Audiobus? — Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.
Download on the App StoreAudiobus is the app that makes the rest of your setup better.
Comments
Drambo
Copied from the another similar discussion since I just posted this and it fits.
ATM - hanging for the new Borderlands update
Want: D1 and Synth One in AU and also on Mac AU...with seamless project import from GB to Logic Pro
SWAM instruments in the Roli Noise Auv3! Any kind of Samplr update at all!
exactly this
AudioKit AUV3
D1 AUV3
Updates for Stage Light 4 that includes AUV3 fixes and IAA intergration
Gadget 2
I wish all apps to have a proper MIDI implementation. That means:
Ipad (or even iphone) would be an awesome all-in-one station for both production and live performance and for both travelling and work in studio - you just connect it to your "rack"pon th desk and enjoy the physical knobs, faders, pads, keys,... But without proper MIDI which is ignored by developers it's impossible.
And of course, still looking for that "one to rule them all" DAW where I would feel like home. Beatmaker3 is by far the closest (but has it's own quirk we all know), NS2 was a bit disappointed (still nowhere near the BM3 features set, also the GUI feels like meh), Gadget is closed system with inferior effects, Cubasis and Auria are more suitable for recordin and editing audio, MIDI is pain... So this is obviously where iOS lacks the most. No more synths and effects please, only the highest grade quality would be welcome, but still without proper DAW I don't believe there will be market for it...
Is that based on actual insights? If so I'd like to see it, because as far as I can tell effects and synths are still by far the most fertile market on iOS. The more conventional the synth/effect, the bigger the market in fact.
Metoo!
And me because my Spacecraft isn’t fully operational in it.
+1
and Borderlands Granular
I have zero insights, to be honest, and I am not a fan of "gut feeling predictions" too But in market research, there is always the risk of "unknown unknown". Obviously, many people dealing with music production nowadays completely ignore iOS. Some of them know there is some Korg Gadget, because of their aggressive marketing and a well-known brand name, and maybe some know GarageBand, because Apple users are usually familiar with it. Unfortunately, both of them are considered "toys", so it's not really attractive for them. There is no real incentive to switch to iOS as there is no "clear path", no single obvious candidate DAW that will make them want to try it out. When I am promoting iOS to "traditional" music producers / sound engineers etc... I always struggle with recommending one option to try out first, as I am afraid, they'll be dissapointed. For every DAW there is a lot of "it's great in many things, but this basic feature is missing / it's unstable,..." In desktop world, you have many DAWs where you don't need to mention these "buts", they're simply mature enough. You can easily recommend Ableton live to electronic music producer, or Logic Pro or Cubase or even Bitwig, as they're all feature-rich and pretty stable. There's no such thing on iOS.
I completely agree that conventional synths or effects have the biggest sales right now and the only "cash-cows" here are the "app collectors". Their motivation to buy new apps is because they had already explored the older ones and want "new toys". But this is just a fragment of the potential market in my opinion. We're currently missing the professionals who want to be able to use at least all the core functionality they're used to from the desktop DAWs. Nothing extra fancy, just solid basics - automation recording and drawing, proper sample editing, pitch shifting, MIDI control etc... all of these somehow fail, are very poorly implemented or are simply missing.
That said, I completely understand there is no strong initiative on making a proper iOS DAW. There's probably not a huge interest from the desktop producers too. So it's an interconnected problem - no one would develop an app for not yet existing market and no one would switch to platform if there are no interesting app for them yet. We can only hope for slow improvements of the existing apps and that they'll slowly attract more and more people. But if there's a really competitive DAW on iOS right now, I believe the sales of all the other apps would sky-rocket. This is why I wished for some superstar DAW to come up
Great post, thanks!
You working on anything new, @brambos ?
This is a spot on observation. I am hopeful that NS2 will get there, but therein lies the problem. For every new DAW app that comes out, I have to add the “hopefull” asterisk to it because they’re almost always incomplete. Then, if the dev isn’t making any money on it, the updates slow down, and you know the rest of the story.
100 percent agreed.
Looks like ENSO isn’t far off.
https://twitter.com/audiodamage/status/1097901458127695872?s=21