Audiobus: Use your music apps together.

What is Audiobus?Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.

Download on the App Store

Audiobus is the app that makes the rest of your setup better.

OneShot! By Klevgrand (Released on iOS)

13468919

Comments

  • edited September 5

    Lets have a competition, whilst we wait.

    Your best Vibot ( tm ) drumming.

    Vibot is where you tense your arm so it goes stiff. Then turns into a pnuematic drill ( A construction road drill )

    10 out of 10, is 10 seconds of a fast/same rythum.

  • @tpj said:

    @Gavinski said:
    Patterning 2 is an absolute beast in terms of workflow, speed, and intuitive control, but it still is magic. Patterning 3 is now auv3. Has some cool new features, but even in standalone, everything that made that app the flow machine that is, is simply gone missing.

    Could you please explain what magic is missing in Patterning 3?

    (I have both, but haven’t got time to play with V3 yet…is genuinely interested in your opinion/experience)

  • Seriously in doubt, I think round robin is great for realistic emulation of percussion and I have a feeling this app is maybe more created with that in mind. I am very much into cold electronics, machines. Thinking about Playbeat 3 as well.

  • edited September 5

    For those that have this app, does each sound slot allow MIDI in?

    I’m thinking using patterning 3 as the sequencer for this app could make it really nice.

    Not sure that all P3 parameters would carry over tho, other than just triggering the sound… i am curious if things like the….velocity/gate/ and live modulations to the pitch and other live modulations as the app runs…if those would be receivced into one shot

  • edited September 5

    @reasOne

    For those that have this app, does each sound slot allow MIDI in?

    Yes it allows midi to sequence it. Tested with Octachron with velocity etc. Does what it should as far as implementing midi. Not sure about pitch...

  • edited September 5

    Update fixing import is out!

    Edit: and it works😁

  • @reasOne said:
    Can you load multi samples per slot, to trigger based on velocity???

    I’m not really sure what each slot can do , but it appears, host a single sample , pitch and panning …and add a couple of effects?

    I watched a few videos and that’s all i really could tell…

    Am i missing anything

    I guess you didn't watch my vid? It answers all these and more!

  • edited September 5

    @reasOne said:
    For those that have this app, does each sound slot allow MIDI in?

    I’m thinking using patterning 3 as the sequencer for this app could make it really nice.

    Not sure that all P3 parameters would carry over tho, other than just triggering the sound… i am curious if things like the….velocity/gate/ and live modulations to the pitch and other live modulations as the app runs…if those would be receivced into one shot

    Yes it does and you can alter things in ridiculous variation: Envelopes for-> pitch, gain, filter and a section with faders tweaking those, humanize. There's other curves doing things😂 This for each slot.

    Unfortunately right now, background audio is not working so you can't drive it with patterning, both in stand alone. Well, it works but you wont hear your edit in patterning. Should be fine in AuV3 though. Anyway, I strongly doubt there's any important feature that Patterning have that OneShot doesn't (drum and midi wise). I think it's meant to compete with the big wolfs like Addictive, EZ and Superior and so on. But maybe that's just me, jumping to conclusions ☺️

  • I was so looking forward to this one. We badly needed a simple, solid multilayer drum sampler. With chokes, round robin, etc and a decent and comprehensive UI.
    @Gavinski i guess the import issue is fixed. Right?. I have no problem loading multiple files, but drag n’ drop would have been a lot better.
    I’ve made huge drum templates for Drambo. Hacked multilayer sampler in Logic with sample chains and a script… makes no sense. I just want a thing that works and looks good. The UI on this looks well thought of and simple to get around.
    BUT I’ve had a couple of bad freezes in the app in the first 5 minutes. I’m really hoping it works well.

  • edited September 5

    😀

  • @Pxlhg said:

    @reasOne said:
    For those that have this app, does each sound slot allow MIDI in?

    I’m thinking using patterning 3 as the sequencer for this app could make it really nice.

    Not sure that all P3 parameters would carry over tho, other than just triggering the sound… i am curious if things like the….velocity/gate/ and live modulations to the pitch and other live modulations as the app runs…if those would be receivced into one shot

    Yes it does and you can alter things in ridiculous variation: Envelopes for-> pitch, gain, filter and a section with faders tweaking those, humanize. There's other curves doing things😂 This for each slot.

    Unfortunately right now, background audio is not working so you can't drive it with patterning, both in stand alone. Well, it works but you wont hear your edit in patterning. Should be fine in AuV3 though. Anyway, I strongly doubt there's any important feature that Patterning have that OneShot doesn't (drum and midi wise). I think it's meant to compete with the big wolfs like Addictive, EZ and Superior and so on. But maybe that's just me, jumping to conclusions ☺️

    I’m really liking how they’ve implemented the slot/sound relationship. It makes sense and it’s super powerful. I specially like how they’re not making an obvious differentiation between what’s “midi” (velocity curves, sample slot range, etc) and what’s “audio” (pitch, envelopes, etc). It’s more about how it affects the dynamics and sound. Very intelligent.
    Biggest complaints so far are around how the UI is not specially good for touch operation. Very small elements. Specially the trigger dots/notes, they’re tiny and a finger occupies a few at the same time. Clearly a mouse-first scenario.

  • @tahiche said:

    @Pxlhg said:

    @reasOne said:
    For those that have this app, does each sound slot allow MIDI in?

    I’m thinking using patterning 3 as the sequencer for this app could make it really nice.

    Not sure that all P3 parameters would carry over tho, other than just triggering the sound… i am curious if things like the….velocity/gate/ and live modulations to the pitch and other live modulations as the app runs…if those would be receivced into one shot

    Yes it does and you can alter things in ridiculous variation: Envelopes for-> pitch, gain, filter and a section with faders tweaking those, humanize. There's other curves doing things😂 This for each slot.

    Unfortunately right now, background audio is not working so you can't drive it with patterning, both in stand alone. Well, it works but you wont hear your edit in patterning. Should be fine in AuV3 though. Anyway, I strongly doubt there's any important feature that Patterning have that OneShot doesn't (drum and midi wise). I think it's meant to compete with the big wolfs like Addictive, EZ and Superior and so on. But maybe that's just me, jumping to conclusions ☺️

    I’m really liking how they’ve implemented the slot/sound relationship. It makes sense and it’s super powerful. I specially like how they’re not making an obvious differentiation between what’s “midi” (velocity curves, sample slot range, etc) and what’s “audio” (pitch, envelopes, etc). It’s more about how it affects the dynamics and sound. Very intelligent.
    Biggest complaints so far are around how the UI is not specially good for touch operation. Very small elements. Specially the trigger dots/notes, they’re tiny and a finger occupies a few at the same time. Clearly a mouse-first scenario.

    I'm always working with a pen so I hadn't even noticed but I get what you mean. Must be a real nightmare for devs placing everything out from a big screen to a small - making it look great and function great and ....

  • I’m seeing some real potential in this. Things I like:
    Pretty easy to have as big or small drum kit as you’d like.
    it’s super easy to assign the sounds to whatever midi note you’d like.
    I like that you can recycle one sample into different sounds with triggers or just humanize it with humanize.
    The multisampled, round-robined, mallet kit is worth $20.00 in my opinion.
    It seems like I could build my own mutisampled kits with round robins pretty easily.
    I like that you could easily mix & match an 808 kit with multi sampled malleted cymbals for example.

    What I wish it had:
    That it could vary the pan position with different triggers, but you could just copy/paste into a new slot as a work-around.
    It doesn’t look like the multi-out busses works just yet in logic for iPad.

    Can’t wait to use it more.

  • @tahiche said:
    I was so looking forward to this one. We badly needed a simple, solid multilayer drum sampler. With chokes, round robin, etc and a decent and comprehensive UI.
    @Gavinski i guess the import issue is fixed. Right?. I have no problem loading multiple files, but drag n’ drop would have been a lot better.
    I’ve made huge drum templates for Drambo. Hacked multilayer sampler in Logic with sample chains and a script… makes no sense. I just want a thing that works and looks good. The UI on this looks well thought of and simple to get around.
    BUT I’ve had a couple of bad freezes in the app in the first 5 minutes. I’m really hoping it works well.

    Did an update come out? That's good to hear that you can now import multiple samples. Please report the freezing issue. Anyone should report any buggy behaviour directly to the devs. Drag and drop is unlikely to be added, imo, but it is probably worth mentioning if you contact the devs that you hope they can add it

  • @Gavinski said:

    @reasOne said:
    Can you load multi samples per slot, to trigger based on velocity???

    I’m not really sure what each slot can do , but it appears, host a single sample , pitch and panning …and add a couple of effects?

    I watched a few videos and that’s all i really could tell…

    Am i missing anything

    I guess you didn't watch my vid? It answers all these and more!

    Watching it now! Was out and about all day …. Looks like its an enjoyable app!

    @Pxlhg said:

    @reasOne said:
    For those that have this app, does each sound slot allow MIDI in?

    I’m thinking using patterning 3 as the sequencer for this app could make it really nice.

    Not sure that all P3 parameters would carry over tho, other than just triggering the sound… i am curious if things like the….velocity/gate/ and live modulations to the pitch and other live modulations as the app runs…if those would be receivced into one shot

    Yes it does and you can alter things in ridiculous variation: Envelopes for-> pitch, gain, filter and a section with faders tweaking those, humanize. There's other curves doing things😂 This for each slot.

    Unfortunately right now, background audio is not working so you can't drive it with patterning, both in stand alone. Well, it works but you wont hear your edit in patterning. Should be fine in AuV3 though. Anyway, I strongly doubt there's any important feature that Patterning have that OneShot doesn't (drum and midi wise). I think it's meant to compete with the big wolfs like Addictive, EZ and Superior and so on. But maybe that's just me, jumping to conclusions ☺️

    Yeah, i would probably use it as auv3 mostly anyway… so background audio isn’t a deal breaker but there’s times where i do prefer standalone.

    Seems like a good app and i could sample the great sounds right into koala or op1f to tweak and sequence further

  • @sigma79 said:

    @Samu said:

    @sigma79 said:

    I suspect multi layers are some realism

    but how ?

    Simple, different samples at for different velocity levels, and round-robins to change to different sample (still at same velocity level) to add some variation.

    Think Lhitting a snare softly (low velocity) and hard (higher velocity).
    Then depending on how the velocity scaling is done it crossfades between the samples.

    This is really super basic sampling 101.

    So round robins can only apply, with multi velocity samples?

    No, the two are independent or can work together.

    Can you not edit to a sequencer. Non multi samples ( and without round robins )

    So edit velocity amounts to sequencer etc

    Huh? I don't really understand those questions but I think you have it backward. The sequencer sends velocity, the sampler reacts to velocity. If a hit has multi samples they can be set to trigger at the velocities you want. Nothing you set up in the sampler affects anything in the sequencer.

    and if we go back to fac drum with 16 outputs. Perhaps use these outputs and track tools to sequence variations.

    Again I'm not sure I understand you. But if I do, then that's a ginormous workaround to simply having a multi sampled drum kit that can pick different character based on velocity and also can rotate through a set of samples at a given velocity (or any velocity).

    Obviously theres maybe more variation ( of the potential 16 hits per track. If the au is actually a drum synth and not just samples, maybe.

    Whatever it is ( tool wise ) to make variation, likend to realism ( either tools, fx or sequencing re-models )

    Those two terms "drum synth" and "realism" aren't usually all that compatible. Generally the most realistic drum sets are made from samples recorded from real drums played at multiple velocities.

  • @Pxlhg said:

    @reasOne said:
    For those that have this app, does each sound slot allow MIDI in?

    I’m thinking using patterning 3 as the sequencer for this app could make it really nice.

    Not sure that all P3 parameters would carry over tho, other than just triggering the sound… i am curious if things like the….velocity/gate/ and live modulations to the pitch and other live modulations as the app runs…if those would be receivced into one shot

    Yes it does and you can alter things in ridiculous variation: Envelopes for-> pitch, gain, filter and a section with faders tweaking those, humanize. There's other curves doing things😂 This for each slot.

    Unfortunately right now, background audio is not working so you can't drive it with patterning, both in stand alone. Well, it works but you wont hear your edit in patterning. Should be fine in AuV3 though. Anyway, I strongly doubt there's any important feature that Patterning have that OneShot doesn't (drum and midi wise). I think it's meant to compete with the big wolfs like Addictive, EZ and Superior and so on. But maybe that's just me, jumping to conclusions ☺️

    I reckon most would be using patterning 3 as auv3 anyway. I wonder why OneShot doesn't work in background standalone. I personally always use auv3 if that's an option. Do other Klevgrand apps run in background mode standalone? If so, that will probably be added if you tell them OneShot lacks it, I reckon

  • edited September 6

    @wim said:

    @sigma79 said:

    @Samu said:

    @sigma79 said:

    I suspect multi layers are some realism

    but how ?

    Simple, different samples at for different velocity levels, and round-robins to change to different sample (still at same velocity level) to add some variation.

    Think Lhitting a snare softly (low velocity) and hard (higher velocity).
    Then depending on how the velocity scaling is done it crossfades between the samples.

    This is really super basic sampling 101.

    So round robins can only apply, with multi velocity samples?

    No, the two are independent or can work together.

    Can you not edit to a sequencer. Non multi samples ( and without round robins )

    So edit velocity amounts to sequencer etc

    Huh? I don't really understand those questions but I think you have it backward. The sequencer sends velocity, the sampler reacts to velocity. If a hit has multi samples they can be set to trigger at the velocities you want. Nothing you set up in the sampler affects anything in the sequencer.

    and if we go back to fac drum with 16 outputs. Perhaps use these outputs and track tools to sequence variations.

    Again I'm not sure I understand you. But if I do, then that's a ginormous workaround to simply having a multi sampled drum kit that can pick different character based on velocity and also can rotate through a set of samples at a given velocity (or any velocity).

    Obviously theres maybe more variation ( of the potential 16 hits per track. If the au is actually a drum synth and not just samples, maybe.

    Whatever it is ( tool wise ) to make variation, likend to realism ( either tools, fx or sequencing re-models )

    Those two terms "drum synth" and "realism" aren't usually all that compatible. Generally the most realistic drum sets are made from samples recorded from real drums played at multiple velocities.

    Understand.

    Its not like we got synth drums for modeling acoustic drums.

    Id think I could get more electronic synth variation though. With a FAC drum per track ( just not real sounding ) So not sure what point im making lol.

    I guess If I bought the app id just see how the samples sound triggered eleswhere.

    Or just see if Iv got enough cpu, with current electronic drums and add as many acoustic drums to outputs as needed.

    I should just buy the app and sequence as I bought swams and did practice over jazz loops.

  • The sample packs are on offer:

    Get 50% off OneShot extension packs!
    (Only for a limited time)

    To celebrate this release, we're not only offering a temporary price reduction on the app itself, but also the opportunity to get all our packs (or just a few) at a 50% discount!
    Use the code P0PWk6VR at checkout
    Purchases of packs are made on klevgrand.com, then loaded into OneShot on your iPad (see the manual for details). Offer available until 2024-09-30

  • @tpj said:

    @Gavinski said:
    Let's face it tho - most apps released by ios native devs don't even take advantage of the strengths of the iPad anymore, it's very sad 🤷‍♂️

    And why would that be? Because all they get is crap when it’s not auv3.
    Auv3 means it has to scale. Auv3 means universal. Now there are ways to make an auv3 scale. But you will never get the magic that a full-screen app can bring. Being able to build a visual map of the UI is part of the flow you can potentially get because of it.
    Pick any full-screen app that was magical. Now scale it down. I think Patterning is a good example. Patterning 2 is an absolute beast in terms of workflow, speed, and intuitive control, but it still is magic. Patterning 3 is now auv3. Has some cool new features, but even in standalone, everything that made that app the flow machine that is, is simply gone missing.
    Then we have Samplr. iPad for a good reason.
    The first animoog. Amazing on iPad. Amazing on iPhone, why? Because it was two separate apps. Even the iPhone version is great on iPad.

    Try designing a bike that everyone can ride.
    You could do it, but will it be the bike you will take risks with? L

    I am really surprised how most devs seem to think that auv3 means no worries about the keyboard. No worries about the midi out.
    But the worst thing is having an app with an amazing on-screen keyboard. But for some reason, the virtual midi out is nonexistent. with an amazing
    Now I love Auv3 for many reasons but the standard itself and its users are the primary reason that this is the current reality.

    New Dev comes out with an epic full-screen app.
    And all he will hear. For that price, it should be at least auv3.

    I’m not always demanding AUv3 option to all apps…

    Talking about drum-apps - OneShot! is such a wonderful app with amazing sound quality, and, attractive intro price - but, also, I can feel the same joy and wonderful music experience with DrumJam app, without AUv3 option…

    In the long run, Isn’t AUv3 for users with ”better” and newer iPads/iPhones?
    Try to load four to six instances of Synthmaster v2 on an iPad Pro 2015, not so good…

  • @gusgranite said:
    The sample packs are on offer:

    Get 50% off OneShot extension packs!
    (Only for a limited time)

    To celebrate this release, we're not only offering a temporary price reduction on the app itself, but also the opportunity to get all our packs (or just a few) at a 50% discount!
    Use the code P0PWk6VR at checkout
    Purchases of packs are made on klevgrand.com, then loaded into OneShot on your iPad (see the manual for details). Offer available until 2024-09-30

    When reaching the store, it says macOS/Windows, with no mention of iOS. Do we need to wait or will it work?

  • AU> @tpj said:

    @Gavinski said:
    Let's face it tho - most apps released by ios native devs don't even take advantage of the strengths of the iPad anymore, it's very sad 🤷‍♂️

    And why would that be? Because all they get is crap when it’s not auv3.
    Auv3 means it has to scale. Auv3 means universal. Now there are ways to make an auv3 scale. But you will never get the magic that a full-screen app can bring. Being able to build a visual map of the UI is part of the flow you can potentially get because of it.
    Pick any full-screen app that was magical. Now scale it down. I think Patterning is a good example. Patterning 2 is an absolute beast in terms of workflow, speed, and intuitive control, but it still is magic. Patterning 3 is now auv3. Has some cool new features, but even in standalone, everything that made that app the flow machine that is, is simply gone missing.
    Then we have Samplr. iPad for a good reason.
    The first animoog. Amazing on iPad. Amazing on iPhone, why? Because it was two separate apps. Even the iPhone version is great on iPad.

    Try designing a bike that everyone can ride.
    You could do it, but will it be the bike you will take risks with? L

    I am really surprised how most devs seem to think that auv3 means no worries about the keyboard. No worries about the midi out.
    But the worst thing is having an app with an amazing on-screen keyboard. But for some reason, the virtual midi out is nonexistent. with an amazing
    Now I love Auv3 for many reasons but the standard itself and its users are the primary reason that this is the current reality.

    New Dev comes out with an epic full-screen app.
    And all he will hear. For that price, it should be at least auv3.

    @tja is that you?? 🙂

  • @Jeezs said:

    @gusgranite said:
    The sample packs are on offer:

    Get 50% off OneShot extension packs!
    (Only for a limited time)

    To celebrate this release, we're not only offering a temporary price reduction on the app itself, but also the opportunity to get all our packs (or just a few) at a 50% discount!
    Use the code P0PWk6VR at checkout
    Purchases of packs are made on klevgrand.com, then loaded into OneShot on your iPad (see the manual for details). Offer available until 2024-09-30

    When reaching the store, it says macOS/Windows, with no mention of iOS. Do we need to wait or will it work?

    Answering myself when you buy it you have an iOS versions available !

  • @Jeezs said:

    @Jeezs said:

    @gusgranite said:
    The sample packs are on offer:

    Get 50% off OneShot extension packs!
    (Only for a limited time)

    To celebrate this release, we're not only offering a temporary price reduction on the app itself, but also the opportunity to get all our packs (or just a few) at a 50% discount!
    Use the code P0PWk6VR at checkout
    Purchases of packs are made on klevgrand.com, then loaded into OneShot on your iPad (see the manual for details). Offer available until 2024-09-30

    When reaching the store, it says macOS/Windows, with no mention of iOS. Do we need to wait or will it work?

    Answering myself when you buy it you have an iOS versions available !

    Yep. Have OneShot open when you download the packs. One click and they import.

  • edited September 6

    Question (haven’t really dig deep yet in OneShot! more then I could feel the quality of this app):

    What is that black bar on top of the app in standalone mode?
    Why doesn’t Klevgrand use that area to the GUI?

  • @HolyMoses said:

    What is that black bar on top of the app in standalone mode?

    Looks even worse on my 11" iPad.

  • I haven’t gotten around to try my own samples, but I love the presets, the variety and sound is awesome. I’ve noodled for hours with a big grin on my face. Here’s 5 minutes with my favourite presets so far:

  • @Pxlhg said:

    @Jumpercollins said:
    Our wait on a few iOS reviews first see if brings anything new to the game my drum machine locker pretty well stocked.

    Before this there's was only DPP(drumperfectpro) that held a real high sound quality on iOS. This is nothing like what you have before (imo).

    Octacron worked with it right out of the box (no map change).

    This is the actual christmas folks ....🎅🏽

    Edit: replacing the drums for the session drummer in Logic worked fine as well ... mmmm

    Nice. Does it sound better than Logic's session drummer kits? Those are mainly what I use when I'm just jamming, so I'd be curious if this would be a nice upgrade in Logic?

  • @bluegroove said:

    Nice. Does it sound better than Logic's session drummer kits? Those are mainly what I use when I'm just jamming, so I'd be curious if this would be a nice upgrade in Logic?

    I wouldn't go that far as Logics drums sounds awesome, too. Generally speaking I don't think one is better than the other, they both have some great qualities. OneShot offers a lot more settings for the individual drum. OneShot can of course be used with session drummer. I'll make a comparison for fun as those are tough to get fair..

Sign In or Register to comment.