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More accurate offset changing than using 2 fingers?
Is there a more accurate way to change the offset of a clip than using the two finger rotate gesture?
I find I quite often end up with something recorded out of phase, and the two finger gesture is a bit fiddly and not that accurate. Ideally I’d be moving something on a linear waveform which I can accurately line up to the beat, like the Ableton loop start point control.
Any ideas? Thanks!
Comments
Currently, there isn’t another way to permanently offset the start point.
Are you needing to correct being off by a precise number of beats or bars? If so , there are resampling tricks.
For making more arbitrary shifts, it is trickier.
You might want to find and upvote the request for this on the roadmap. It is, I believe, a planned feature;
https://roadmap.loopypro.com
Thanks! Yeah I can imagine how resampling might help for beat amounts - it’s more arbitrary adjustments I’m after, I’m recording stuff in from my OP-1 which can be hard to synchronise depending what you’re doing.
I did try multiplying and then using the waveform display in clip detail, but it seems kind of buggy/hard to use. Weird things keep happening and the loop jumps around.
But maybe I can get better at how I capture the samples e.g. playing to a click or using threshold to start the recording. And I can embrace the slight wonkiness
You could copy it to the free Hokusai 2 and trim it there. You can zoom in and be extremely precise.
The issue is rotating and not trimming as I understand it. Fwiw, Loopy Pro's trimming tools are quite precise and you can zoom in quite a bit. The issue is that rotating is a little tricky to do precisely. It is a bit of a pain to replicate rotating a clip in a traditional linear audio editor. You basically have to
Yeah it’s both trimming and rotating, I guess. I tried to do accurate rotation with the trimmer by multiplying the clip (so I had a copy of it to use as the “wraparound”) then using the trimmer but it seemed to get really buggy. Moving the start point didn’t behave at all predictably, I’d line it up on the waveform but the result in the circle was totally different. I’ll try to pin it down and make a bug report.
Thanks for the Hokusai idea!
Would be great to see this feature, seems like it has been on the roadmap for a couple of years so I won’t hold my breath though