Audiobus: Use your music apps together.

What is Audiobus?Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.

Download on the App Store

Audiobus is the app that makes the rest of your setup better.

Audio Damage Axon 3 (released)

124678

Comments

  • @yellow_eyez said:
    How are you liking it so far (and all you guys)?

    I like it, I'm still going through the presets and I'm trying it on a Techno beat. Here's a screen cap (the delay between my actions and the button presses are a bit weird though): https://streamable.com/tdssdl

  • @kirmesteggno said:

    @yellow_eyez said:
    How are you liking it so far (and all you guys)?

    I like it, I'm still going through the presets and I'm trying it on a Techno beat. Here's a screen cap (the delay between my actions and the button presses are a bit weird though): https://streamable.com/tdssdl

    Very cool. Are you sequencing DC with it? Or are they internal synth drum sounds and your combining with DC?

  • @kirmesteggno said:

    @yellow_eyez said:
    How are you liking it so far (and all you guys)?

    I like it, I'm still going through the presets and I'm trying it on a Techno beat. Here's a screen cap (the delay between my actions and the button presses are a bit weird though): https://streamable.com/tdssdl

    Nice! B)

  • edited April 12

    @yellow_eyez said:

    @kirmesteggno said:

    @yellow_eyez said:
    How are you liking it so far (and all you guys)?

    I like it, I'm still going through the presets and I'm trying it on a Techno beat. Here's a screen cap (the delay between my actions and the button presses are a bit weird though): https://streamable.com/tdssdl

    Very cool. Are you sequencing DC with it? Or are they internal synth drum sounds and your combining with DC?

    Thanks! I'm using DC to sequence all those tracks except Axon (frees some of its slots for synth sounds). Axon is just adding the percussive layer that you can hear when I unmute the Axon track. > @Slush said:

    @kirmesteggno said:

    @yellow_eyez said:
    How are you liking it so far (and all you guys)?

    I like it, I'm still going through the presets and I'm trying it on a Techno beat. Here's a screen cap (the delay between my actions and the button presses are a bit weird though): https://streamable.com/tdssdl

    Nice! B)

    Thanks!

  • @bygjohn said:

    @yellow_eyez said:

    @kirmesteggno said:

    @catbox said:
    I am really loving the app! Only one small thing: Have anyone figured out how to audition the individual drum synths? I can only trig them by the sequencer, which is a little awkward when tweaking the sounds.

    I think you can using the level knob in the mixer section (turning down the levels of the other nodes), also make sure you don't use an FX send to another node. Solo somehow isn't enough (finding it out right now).

    Yes you guys are lucky with consumer protection. We don’t have that here at all. Still the Wild West of capitalism in the good ol Us of A

    Idc either way AD deserve to be supported for rolling out this app at $4…that’s a rollout! And for something so expansive…their on my list of dev to keep on eye on

    How are you liking it so far (and all you guys)?

    If you’re into creative and versatile delays, Other Desert Cities is a triumph. Definitely worth a look.

    +1 Agreed. Probably one of my top 3 fav Audio Damage apps and the one from them I use most often

  • @Slush said:
    It does sound great, but.. such small micro dials and fonts.

    I agree. Quite fiddly innit?

  • @Kashi said:

    @Slush said:
    It does sound great, but.. such small micro dials and fonts.

    I agree. Quite fiddly innit?

    My God, what where they thinking?! Need my pen for this, super unpractical. Great app, especially for Smurfs.

  • @Slush said:

    @Kashi said:

    @Slush said:
    It does sound great, but.. such small micro dials and fonts.

    I agree. Quite fiddly innit?

    My God, what where they thinking?! Need my pen for this, super unpractical. Great app, especially for Smurfs.

    :D

  • @Slush said:

    @Kashi said:

    @Slush said:
    It does sound great, but.. such small micro dials and fonts.

    I agree. Quite fiddly innit?

    My God, what where they thinking?! Need my pen for this, super unpractical. Great app, especially for Smurfs.

    Maybe it's by purpose to create more happy accidents hiiting knobs you don't want to hit 😅

  • Demo and a Giveaway, if anyone's interested

  • edited April 12

    @catbox said:

    @kirmesteggno said:

    @catbox said:
    I am really loving the app! Only one small thing: Have anyone figured out how to audition the individual drum synths? I can only trig them by the sequencer, which is a little awkward when tweaking the sounds.

    I think you can using the level knob in the mixer section (turning down the levels of the other nodes), also make sure you don't use an FX send to another node. Solo somehow isn't enough (finding it out right now).

    Thanks! :-) However what I meant (I probably was a bit unclear) was I was looking for some kind of button to press to trig a voice manually, which I haven’t found. (But yes, the other way can work as workaround.)

    There’s a little speaker icon above the first kit selection pads/button at the bottom of the screen. Turn that on and the pads will trigger the sounds.

  • edited April 12

    @klownshed said:

    @catbox said:

    @kirmesteggno said:

    @catbox said:
    I am really loving the app! Only one small thing: Have anyone figured out how to audition the individual drum synths? I can only trig them by the sequencer, which is a little awkward when tweaking the sounds.

    I think you can using the level knob in the mixer section (turning down the levels of the other nodes), also make sure you don't use an FX send to another node. Solo somehow isn't enough (finding it out right now).

    Thanks! :-) However what I meant (I probably was a bit unclear) was I was looking for some kind of button to press to trig a voice manually, which I haven’t found. (But yes, the other way can work as workaround.)

    There’s a little speaker icon above the first kit selection pads/button at the bottom of the screen. Turn that on and the pads will trigger the sounds.

    Good tip, thanks for that!

  • Axon 2 has been on my iPad for many years, but each time I open it to try again I find it impenetrable. Does this version solve the obscure UI issue so someone who doesn't plan to devote hours of study can use it? I'm intrigued by the generative possibilities for sample fodder.

  • edited April 12

    @suboptimal said:
    Axon 2 has been on my iPad for many years, but each time I open it to try again I find it impenetrable. Does this version solve the obscure UI issue so someone who doesn't plan to devote hours of study can use it? I'm intrigued by the generative possibilities for sample fodder.

    In my experience and opinion... Axon 3 is easier to work with than Axon 2. It's still not extremely intuitive, but once you play with it for just a few sessions, it starts to make sense.

    With regard to it's learning curve vs Axon 2, I'd call it significantly improved and much easier to figure out. I'd agree with those who call the interface a little finicky and smallish. It's all quite workable though.

  • @klownshed said:

    @catbox said:

    @kirmesteggno said:

    @catbox said:
    I am really loving the app! Only one small thing: Have anyone figured out how to audition the individual drum synths? I can only trig them by the sequencer, which is a little awkward when tweaking the sounds.

    I think you can using the level knob in the mixer section (turning down the levels of the other nodes), also make sure you don't use an FX send to another node. Solo somehow isn't enough (finding it out right now).

    Thanks! :-) However what I meant (I probably was a bit unclear) was I was looking for some kind of button to press to trig a voice manually, which I haven’t found. (But yes, the other way can work as workaround.)

    There’s a little speaker icon above the first kit selection pads/button at the bottom of the screen. Turn that on and the pads will trigger the sounds.

    Thanks for the tip!

  • @suboptimal said:
    Axon 2 has been on my iPad for many years, but each time I open it to try again I find it impenetrable. Does this version solve the obscure UI issue so someone who doesn't plan to devote hours of study can use it? I'm intrigued by the generative possibilities for sample fodder.

    IMO, no. It's easier but not "solved". If you found Axon 2 impenetrable then you will find Axon 3 impenetrable as well. I would not get Axon 3 unless you're able to make at least some sense of Axon 2. If you can power through and get the general idea of it, then Axon 3 is worth it for all the improvements.

  • @wim said:

    @suboptimal said:
    Axon 2 has been on my iPad for many years, but each time I open it to try again I find it impenetrable. Does this version solve the obscure UI issue so someone who doesn't plan to devote hours of study can use it? I'm intrigued by the generative possibilities for sample fodder.

    IMO, no. It's easier but not "solved". If you found Axon 2 impenetrable then you will find Axon 3 impenetrable as well. I would not get Axon 3 unless you're able to make at least some sense of Axon 2. If you can power through and get the general idea of it, then Axon 3 is worth it for all the improvements.

    I don´t know about v2, but in v3 you get a nice set of Randomizer buttons. You can for instance select a node in the network, then tap "Randomize current voice" multiple times, should give you an idea of how many parameters work. Same with Randomize network and its interplay with Threshold, although it is less obvious. Anyway, these randomizers can give you many controlled variations without you having to understand the app to a greater degree.

  • @klownshed said:

    @catbox said:

    @kirmesteggno said:

    @catbox said:
    I am really loving the app! Only one small thing: Have anyone figured out how to audition the individual drum synths? I can only trig them by the sequencer, which is a little awkward when tweaking the sounds.

    I think you can using the level knob in the mixer section (turning down the levels of the other nodes), also make sure you don't use an FX send to another node. Solo somehow isn't enough (finding it out right now).

    Thanks! :-) However what I meant (I probably was a bit unclear) was I was looking for some kind of button to press to trig a voice manually, which I haven’t found. (But yes, the other way can work as workaround.)

    There’s a little speaker icon above the first kit selection pads/button at the bottom of the screen. Turn that on and the pads will trigger the sounds.

    Thanks a lot! :-) I missed that!

  • This is a quality drum machine. Very unique but useful sequencer, great odd meters, great synth drum kit and sound design, great randomizers, great hardware sequencer, midi output to drum machines does indeed work very well, perfect for all the non traditional kits on the field. It’s got a lot to it. For any drum synth or drum machine enthusiasts this is indeed instabuy for rollout. This might end up being used as much as the other stuff once I understand it more than just a couple of hours. This dev deserves support for rollout.

  • @suboptimal said:
    Axon 2 has been on my iPad for many years, but each time I open it to try again I find it impenetrable. Does this version solve the obscure UI issue so someone who doesn't plan to devote hours of study can use it? I'm intrigued by the generative possibilities for sample fodder.

    It’s actually not as hard as you think, just not intuitive. Check YouTube for Soundtestroom videos on it and all will become clear.

  • @yellow_eyez said:
    This is a quality drum machine. Very unique but useful sequencer, great odd meters, great synth drum kit and sound design, great randomizers, great hardware sequencer, midi output to drum machines does indeed work very well, perfect for all the non traditional kits on the field. It’s got a lot to it. For any drum synth or drum machine enthusiasts this is indeed instabuy for rollout. This might end up being used as much as the other stuff once I understand it more than just a couple of hours. This dev deserves support for rollout.

    Yup 👍

    It’s a quality app for sure that I have no qualms about buying again. It’s a steal at $4 intro.

    I like the way their interfaces look and work, but I think sometimes they favor visual style aesthetics of the interface over ease of operation.

    At the end of the day, it’s a great app that’s fun 🤩, interesting in an off the beaten path kind of way, and VERY capable IMO

  • Cool app, but man the interface is so tiny. Might be a dealbreaker sadly. Pretty frustrating trying to hit those tiny buttons.

  • Using a mouse helps me a lot with smaller interfaces

  • @Fingolfinzz said:
    Using a mouse helps me a lot with smaller interfaces

    Sure, it's an option, but I'd argue the better option would be to create a UI that works well on a touch device.

    Getting some unresponsiveness too now on some option settings, so it might be a refund for me sadly.

  • wimwim
    edited April 14

    Here are a few of the key concepts that were what I needed to get the basics of the sequencer:

    1. The middle node (node 1) is the core beat clock. By default it sends pulses every 16th note.
    2. All the other nodes fire after they receive a certain number of pulses from other nodes.
    3. The Route button at the top of the node circle (called the "Neuron Circle) is important.
      • Disengage it to select nodes.
      • Engage it to connect nodes.
      • (It sometimes works best to get in the habit of selecting nodes from the synthesizer section of the interface to avoid making accidental connections.)
    4. To get other nodes to fire, they must be connected as the target (called listener) of a firing node. It pays to always keep in mind the connection order.
      • The selected node is the source (called transmitter).
      • When Route is enabled, any unconnected node you tap will be connected to the source as a listener. If already connected the connection will be removed.
    5. The threshold of a node determines when it will fire. The node counts up received pulses until the threshold is exceeded, then fires and resets the counter.
      • This may be confusing! If you want a node to fire every four beats, you set the threshold to three, because the counter has to exceed the threshold to fire and to reset.
    6. The core of the unusual rhythms Axon is capable of lies in the ability to have multiple transmitting nodes feeding each listening node. The count of received pulses is cumulative from all the nodes feeding it.
    7. Always remember: Select the source first, then tap the node(s) you want it to feed. I find this hard to remember. I always want to do it in reverse.
    8. The UI doesn't give any indication of the overall flow of pulses. This can be frustrating. The only way to expose nodes listening to a transmitter is to first select the node, then engage the Route button. The nodes it is transmitting to will turn Red. Remember to disengage the route button before tapping on other nodes or all you'll do is remove the connector.

    The drum synth is more straightforward than the sequencer IMO. I find that if I think through the knobs in the synth, I can make sense of most of them. But until I got the above fixed in my mind, the sequencer was really difficult to get a handle on.

  • edited April 14

    @wim said:
    Here are a few of the key concepts that were what I needed to get the basics of the sequencer:

    1. The middle node (node 1) is the core beat clock. By default it sends pulses every 16th note.
    2. All the other nodes fire after they receive a certain number of pulses from other nodes.
    3. The Route button at the top of the node circle (called the "Neuron Circle) is important.
      ...

    Thanks, that's helpful, and I've been slowly discovering this as well with a lot of fiddling around. A couple of things to add.

    1. It's possible to set up a source/listener link across the middle of the grid e.g. the node at the top can trigger the one at the bottom, but the resulting node graph is indistinguishable from a network where the central node triggers both top and bottom nodes i.e. the two following graphs look identical but they are two different networks:


    1. Not every node needs to make a sound - a node can exist only to stimulate other nodes. This can be done either by setting its Likelihood to 0, or muting it. Some interesting results can be had by creating complex networks with a smaller number of audible nodes, and the rest are just there to cause chaos.
  • wimwim
    edited April 14

    @wim said:
    @bygjohn & @NoncompliantBryant - here's the response from Chris regarding the needed settings to sync. I'll have to noodle over why the offset needs to be this way, but I suppose it'll make sense to me at some point. It does seem to work.

    Chris Randall — Today at 8:21 PM
    Make the offset one larger (four in this case) and make sure you have Seq Reset set to anything besides "Never" and this should result in what you're looking for.
    Look at Preset 01 for an example. You will see that Node 2 hits on the quarter note.

    So, there's a passage in the manual that finally helped me to get my head around this:

    Suppose we want a kick drum on every quarter note, a snare or clap sound on every other quarter note, and a sixteenth-note hi hat. Since the smallest note value we need is a sixteenth, we’ll set the CLOCK RATE control to 1/16. If we set neuron 1’s Threshold and Offset controls to zero, neuron 1 will trigger on every sixteenth note. Assuming that neuron 1’s synthesizer voice is generating a hi hat sound, we’re done with our hi hat part.

    We’ll use neuron 2 for the kick. We connect neuron 1 to neuron 2 so that neuron 2 receives pulses from neuron 1. We want the kick on quarter notes, which means once for every four sixteenth-note pulses that 2 receives from 1. Setting neuron 2’s Threshold to three does the trick; it will receive three pulses without doing anything and then trigger its synthesizer on the fourth. This means, though, that it will first trigger partway into each measure, and that’s probably not what the kids like to dance to. Hence the Offset control: setting the Offset to 3 initializes the neuron’s counter with three rather than zero. When the neuron receives the first pulse when the transport starts, its counter will advance to four, which exceeds its Threshold setting of three, and the neuron will fire its synth voice right on the beat as we desire.

    It still hurts my brain, but I get it now.

    I feel like the way forward with this thing is to forget entirely starting with simple beats and just embrace the oddness.

  • I noticed Doug managed to get some swing out of it, but I didn’t see how.

  • @yellow_eyez said:

    @kirmesteggno said:

    @catbox said:
    I am really loving the app! Only one small thing: Have anyone figured out how to audition the individual drum synths? I can only trig them by the sequencer, which is a little awkward when tweaking the sounds.

    I think you can using the level knob in the mixer section (turning down the levels of the other nodes), also make sure you don't use an FX send to another node. Solo somehow isn't enough (finding it out right now).

    Yes you guys are lucky with consumer protection. We don’t have that here at all. Still the Wild West of capitalism in the good ol Us of A

    Idc either way AD deserve to be supported for rolling out this app at $4…that’s a rollout! And for something so expansive…their on my list of dev to keep on eye on

    How are you liking it so far (and all you guys)?

    I quite like it!
    Apart from the unusual, maybe slightly complicated but fun sequencing engine, I do like the drum synth part.
    Not too many parameters but Chris has managed to hit quite a few sweet spots.
    Been tweaking a few factory presets and came up with some nice drum/electronic percussion sounds.

    Out of curiosity, I've loaded Axon3 in my recent sound effect track from
    https://patchstorage.com/space-radio-voice-transformer/
    and it feels like the perfect match!
    I haven't played with Axon's individual outputs yet, has anyone tried?

  • edited April 14

    @wim said:

    @wim said:
    @bygjohn & @NoncompliantBryant - here's the response from Chris regarding the needed settings to sync. I'll have to noodle over why the offset needs to be this way, but I suppose it'll make sense to me at some point. It does seem to work.

    Chris Randall — Today at 8:21 PM
    Make the offset one larger (four in this case) and make sure you have Seq Reset set to anything besides "Never" and this should result in what you're looking for.
    Look at Preset 01 for an example. You will see that Node 2 hits on the quarter note.

    So, there's a passage in the manual that finally helped me to get my head around this:

    Suppose we want a kick drum on every quarter note, a snare or clap sound on every other quarter note, and a sixteenth-note hi hat. Since the smallest note value we need is a sixteenth, we’ll set the CLOCK RATE control to 1/16. If we set neuron 1’s Threshold and Offset controls to zero, neuron 1 will trigger on every sixteenth note. Assuming that neuron 1’s synthesizer voice is generating a hi hat sound, we’re done with our hi hat part.

    We’ll use neuron 2 for the kick. We connect neuron 1 to neuron 2 so that neuron 2 receives pulses from neuron 1. We want the kick on quarter notes, which means once for every four sixteenth-note pulses that 2 receives from 1. Setting neuron 2’s Threshold to three does the trick; it will receive three pulses without doing anything and then trigger its synthesizer on the fourth. This means, though, that it will first trigger partway into each measure, and that’s probably not what the kids like to dance to. Hence the Offset control: setting the Offset to 3 initializes the neuron’s counter with three rather than zero. When the neuron receives the first pulse when the transport starts, its counter will advance to four, which exceeds its Threshold setting of three, and the neuron will fire its synth voice right on the beat as we desire.

    It still hurts my brain, but I get it now.

    I feel like the way forward with this thing is to forget entirely starting with simple beats and just embrace the oddness.

    Yeah pretty much. Yesterday I've started with Harmony Bloom/Quanta and Axon messing around with both until they complemented each other well, then added the core drum machine elements with a normal sequencer. A nice inspiring way for me to start Techno tracks now. I guesss I'm going to use two Axon instances going forward, one for lower and one for higher percussion.

    Feels better than going through folders of recorded percussion loops and sample slice randomizations.

Sign In or Register to comment.