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AUM - grouping and activating / deactivating plugins
Hi,
I was wondering whether there is a way to group track in aum and fold this group.
My second question is if it is possible to automate activating / deactivating plugins or how the cpu usage is working.
Lets say I want to have two drummachines playing not at the same time is there a way to deactivate the one that isnt playing and activate it once it starts to save cpu or will the cpu just be used if sound is generated? Same goes for possible EQ's, compressors and other plugins in the bus.
Thanks for helping
Comments
midi learn and push da button
No
AUM has no built-in automation. However, you can use any sequencer plugin to send midi messages to activate / deactivate plugins when needed.
CPU should be mostly freed up when a plugin is deactivated.
100% in agreement with the recommendations so far. If you decide to go with using a sequencer app and MIDI controls, and you will want to use the method on a regular basis, I would also consider setting up a template in AUM with the MIDI mappings for the plugins already configured (Slot 1, Slot 2, etc.). As far as I know, you would have to map it every time you start a new project. If I'm missing something or someone has a better solution, that would be welcome.
Edit: There's a simple implementation of this for three slots using Surface Builder over on PatchStorage:
https://patchstorage.com/show-hide-plugins-via-surface-control/
I'm not sure whether this been explained clearly enough, so I'll provide a picture.

AUM supports bypassing instruments, and this is great because they don't use DSP when bypassed.
To do this, simply assign a MIDI event to the instrument bypass parameter.
In the example below I'm using MIDI cc 17 to either bypass the Bleass Monolith or not.
You can set lots of instruments to receive MIDI cc 17 on channel 1 and bypass them all at once, effectively creating a group.
There are a bunch of tools that can send MIDI cc.
I use Mozaic, and here's a test script I wrote a while back to test this.
@belldu - you can fix the code formatting problems in the post above by putting three back ticks on a line by themselves before and after the script. You've added two back ticks to the first line of the script but that won't do the job. When you type it, it should look like this:
Thanks, fixed, although make no promises that the code is any more legible :-)