Audiobus: Use your music apps together.
What is Audiobus? — Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.Download on the App Store
Audiobus is the app that makes the rest of your setup better.
[OUT] BounceBud - Physics based MIDI Generator
Hey everyone, I've been working on my new physics based MIDI app for a while - BounceBud. It has four customizable keyboards on each side with their own MIDI outs. When a ball collides with a keyboard, it plays that note and that's pretty much it.
You can set the velocity range, octave range and the individual notes of the keyboards on the settings menu. You can set the ball count, speed and size on the main screen.
Keyboards can also shoot walls with MIDI input. Each keyboard has an assignable MIDI Channel, just send a MIDI note to that channel (and make sure the keyboard also has that note) and shoot an obstacle for introducing more randomness.
It's a pretty fun app as usual. You can basically create some slow ambient music as well as very noisy experimental stuff or anything in between, totally up to you. Can't wait to hear your thoughts about it. Let me know if you'd like to give it a shot on Testflight.
I'm planning to release on the next week if everything went well.
Insider notes on the app: TBH, it was way more difficult to make this app then I thought. I used Apple's own SpriteKit game engine for the app. It wasn't easy to get familiar with the framework, especially inside the AUv3 environment. The 'resizable window size' was a very hard challenge for starters. Also, I've came up with countless weird behaviors, bugs and crazy challenges. At least two times I decided giving up! It still doesn't work if you lock your screen (I think SpriteKit stops working). Anyways, it was a fun challenge and I love the app, it's super fun. Can't wait to make more apps like this lol.