Audiobus: Use your music apps together.

What is Audiobus?Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.

Download on the App Store

Audiobus is the app that makes the rest of your setup better.

ChowMultiTool Public Beta

edited April 2023 in App Development

Hi Folks,

We've got a new plugin to be released soon, called "ChowMultiTool". There's some TestFlight builds available now in case anyone wants to give it a try. There's going to be some UI changes and more features added in the coming weeks, but any feedback on the plugin in its current state is much appreciated!

I also made a little video demo covering the current functionality:

Thanks,
Jatin

Comments

  • You are an inspiration @chowdsp ! Can't wait to check this new one out.

  • The GOAT is back! Excited to test this one, looks super useful. Thanks for all you do 🙏

  • That’s a very useful little utility!
    One little issue I have here is that the curve handles are a bit hard to grab, I’d say that the touch sensitive circle around each curve handle should be much larger than the circle shown on screen. If two handles are very close to each other, I could then just tap on the right side and still hit it.
    I would then also suggest to not move the handle to the exact touch position but rather keep the touch offset in order to keep the touched handle visible - currently it’s always concealed by the finger.

  • @chowdsp said:
    Hi Folks,

    We've got a new plugin to be released soon, called "ChowMultiTool". There's some TestFlight builds available now in case anyone wants to give it a try. There's going to be some UI changes and more features added in the coming weeks, but any feedback on the plugin in its current state is much appreciated!

    I also made a little video demo covering the current functionality:

    Thanks,
    Jatin

    Seems very useful Jatin, thanks! - Could there be a gesture to adjust the EQ filter Q? Seems that dragging vertically would be the obvious one, used in FabFilter, Bleass Filter apps etc, rather than needing to drag on the numerical value in the box?

  • @Gavinski said:

    @chowdsp said:
    Hi Folks,

    We've got a new plugin to be released soon, called "ChowMultiTool". There's some TestFlight builds available now in case anyone wants to give it a try. There's going to be some UI changes and more features added in the coming weeks, but any feedback on the plugin in its current state is much appreciated!

    I also made a little video demo covering the current functionality:

    Thanks,
    Jatin

    Seems very useful Jatin, thanks! - Could there be a gesture to adjust the EQ filter Q? Seems that dragging vertically would be the obvious one, used in FabFilter, Bleass Filter apps etc, rather than needing to drag on the numerical value in the box?

    Seems that vertical drag works for some filter types but not others - eg dragging on the Q point is not working for the 48 db LPF (though dragging on the numerical value works) but is working for the bell

  • Yeah, we're still working out some of the specifics for interactions with the "dot" sliders... At the moment, the EQ dot sliders are set up so that horizontal drag controls the frequency (all EQ filters have a frequency control), and the vertical drag controls gain (not all EQ filters have a gain control). Then doing CMD+vertical drag can control the filter Q (for the filters that have a Q control). Obviously, CMD+drag doesn't work so well as an action on iOS. So probably the answer is to have vertical drag control the filter Q for filters that don't have a gain control... I'm not sure if I'd want that to be on iOS only though, since maybe on desktop it would make more sense for CMD+drag to always control Q. Then for filters that do have a gain control, the filter Q can still be edited from the little chyron in the corner... obviously it would be best if all three controls could be edited from the dot slider, but I'm not sure if/how to make that work.

    I think I also need to make the dot sliders a bit bigger on iOS than on desktop. And having some additional visual feedback to show where you're dragging so that the dragging finger doesn't hide the point your trying to drag to will be important as well. The dot sliders is one of the new things we're trying out with this plugin... I think it works well as a way to interact directly with a visualization of the underlying signal processing algorithm, but naturally I think we'll need a couple of iterations to get it just right :)

  • @chowdsp said:
    Yeah, we're still working out some of the specifics for interactions with the "dot" sliders... At the moment, the EQ dot sliders are set up so that horizontal drag controls the frequency (all EQ filters have a frequency control), and the vertical drag controls gain (not all EQ filters have a gain control). Then doing CMD+vertical drag can control the filter Q (for the filters that have a Q control). Obviously, CMD+drag doesn't work so well as an action on iOS. So probably the answer is to have vertical drag control the filter Q for filters that don't have a gain control... I'm not sure if I'd want that to be on iOS only though, since maybe on desktop it would make more sense for CMD+drag to always control Q. Then for filters that do have a gain control, the filter Q can still be edited from the little chyron in the corner... obviously it would be best if all three controls could be edited from the dot slider, but I'm not sure if/how to make that work.

    I think I also need to make the dot sliders a bit bigger on iOS than on desktop. And having some additional visual feedback to show where you're dragging so that the dragging finger doesn't hide the point your trying to drag to will be important as well. The dot sliders is one of the new things we're trying out with this plugin... I think it works well as a way to interact directly with a visualization of the underlying signal processing algorithm, but naturally I think we'll need a couple of iterations to get it just right :)

    Nice one! I wonder if long presses could play any role - eg vertical drag to adjust Q, long press and vertical drag to adjust gain?

  • edited April 2023

    @Gavinski said:

    @chowdsp said:
    Yeah, we're still working out some of the specifics for interactions with the "dot" sliders... At the moment, the EQ dot sliders are set up so that horizontal drag controls the frequency (all EQ filters have a frequency control), and the vertical drag controls gain (not all EQ filters have a gain control). Then doing CMD+vertical drag can control the filter Q (for the filters that have a Q control). Obviously, CMD+drag doesn't work so well as an action on iOS. So probably the answer is to have vertical drag control the filter Q for filters that don't have a gain control... I'm not sure if I'd want that to be on iOS only though, since maybe on desktop it would make more sense for CMD+drag to always control Q. Then for filters that do have a gain control, the filter Q can still be edited from the little chyron in the corner... obviously it would be best if all three controls could be edited from the dot slider, but I'm not sure if/how to make that work.

    I think I also need to make the dot sliders a bit bigger on iOS than on desktop. And having some additional visual feedback to show where you're dragging so that the dragging finger doesn't hide the point your trying to drag to will be important as well. The dot sliders is one of the new things we're trying out with this plugin... I think it works well as a way to interact directly with a visualization of the underlying signal processing algorithm, but naturally I think we'll need a couple of iterations to get it just right :)

    Nice one! I wonder if long presses could play any role - eg vertical drag to adjust Q, long press and vertical drag to adjust gain?

    I’d rather not use long press where fine adjustments require long presses as well.
    Many EQs use multitouch (like tapping with a second finger to adjust Q while the first tap finger adjusts gain and frequency) and that works well already.

    Q, center frequency and filter type could be shown as a text overlay somewhere on the top so we always know what kind of filter we’re adjusting right now.

Sign In or Register to comment.