Audiobus: Use your music apps together.
What is Audiobus? — Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.Download on the App Store
Audiobus is the app that makes the rest of your setup better.
Multiple loaded but unused Auv3 instances effect on CPU?
Hey I have a question about how audio units work in terms of memory usage:
If multiple instances are loaded, but only one is actually processing any input, do the other open instances also use up precious CPU?
My use case is loading multiple instances of an AU audio effect in different channels within AUM, and selectively bus sending the input audio through those independent channels one at a time.
I’d like to do this rather than use one instance and select different presets, because I find this to be a smoother way to change the applied effects for most apps since if this is done while sound is passing through there is a “shmorsooshwtwang!” kinda thing that often happens as the settings are changing with the preset.
Simply changing the bus send avoids this but my CPU is already overloaded so I’m trying to cut the fat wherever possible...