How to do IAP - thoughts for devs
I just want to say that I think Sugar Bytes Factory (new iOS synth released last week) absolutely found the perfect way to release an iOS synth in the current AppStore environment.
- The synth is FREE - just download it and the full synth engine is available to test. It comes with a small number of presets, and allows users to randomly load from the 400+ presets that come with the full version. The free app is standalone, no IAA, no AUv3, no preset saving. But if you want to “tinker” and see if the app makes the noises you want, there is no limit to the sound engine. Play it as long as you want as a free trial.
- The full featured app (with AUv3, entire preset list, etc) is a one-time purchase inclusive of all other pro features that you would need if you are creating a project. The IAP is straight forward with no ongoing fees, no confusing list of IAP options. Just buy it once and everything works.
I think SugarBytes is onto something really good in releasing Factory this way. In-app purchases can be so confusing, and if more developers did things this way, it would really make things more simple. This type of process lets the buyer try out synths in a AppStore system that has no “free trial” system. I can imagine this keeps AppStore reviews way more positive as well, by avoiding negative reviews from people who paid then were disappointed.
Any thoughts on this? Is there a downside to releasing a synth this way? Other good examples?