Any way to use full version of app when open in audiobus?

To use a simple example, I’ll refer to ReSlice, when opened in audiobus, import button disappears as well as other things, another example, in mood synth all options are gone. I’d rather have audiobus open as a side window and use full featured apps than use them “within” audiobus.
I’m newish to iOS production, but not to audio/midi in general. Please tell me I’m an idiot and there’s already a way to do this?

Comments

  • Usually to get the full app, you have to use the IAA version (aka standalone). Don’t use the AU version.
    Remember, you only get 1 instance per IAA app.

  • ReSlice AU not having the import button is annoying. I usually load the standalone (Inter-App Audio) version when I’m building presets, then swap it out for the AU version for playing.

    Mood has all the options of the standalone in the AU version. They’re just spread across multiple pages. Check the top of the app where you have links to the various pages. I think you will find most apps do have all the same options, just buried sometimes. Good hunting.

    The problem with standalone apps, other than only being able to use one instance at a time, is not all of them save their “State” - which is all the settings of the app. If a standalone app doesn’t show “State” next to it in the selection list in Audiobus, then you need to remember to save the settings as a preset, then load that preset the next time you use it. AU apps save their state always.

  • Thanks, yeah that does work for some stuff, now I know lol. Also, I think some audio apps just need an update badly, think I’ve lost like 70 bucks on random production apps/synths that basically don’t work or crackle badly and murder cpu load no matter latency/buffer/bitrate on 3rd gen IPad Pro. Kind of weird they let devs keep them in store with no warning about it not working w new devices/new iOS, I basically started refusing download anything unless updated in last 30 days.

  • edited December 5

    Deadcircutgod Im feelin ya. Lots of good points. IOS is very new and evolving. It’s best to just explore and find what works for you (which will also change in time). This change also keeps things exciting, but can also be fustrating lol.
    Lately i luv standalone mode: the full featured screen, less swipping, routing, etc, full single app concentration and a lot more playing.

    Lots of good info on this forum.
    -Enjoy

  • @DEADCIRCUITGOD said:
    Thanks, yeah that does work for some stuff, now I know lol. Also, I think some audio apps just need an update badly, think I’ve lost like 70 bucks on random production apps/synths that basically don’t work or crackle badly and murder cpu load no matter latency/buffer/bitrate on 3rd gen IPad Pro. Kind of weird they let devs keep them in store with no warning about it not working w new devices/new iOS, I basically started refusing download anything unless updated in last 30 days.

    Make sure to contact the devs. They might not know about the problems you encountered.

  • @DEADCIRCUITGOD said:
    Thanks, yeah that does work for some stuff, now I know lol. Also, I think some audio apps just need an update badly, think I’ve lost like 70 bucks on random production apps/synths that basically don’t work or crackle badly and murder cpu load no matter latency/buffer/bitrate on 3rd gen IPad Pro. Kind of weird they let devs keep them in store with no warning about it not working w new devices/new iOS, I basically started refusing download anything unless updated in last 30 days.

    In the case of the iPad Pro 3 it's not the fault/problem of the app's devs. It's a known iOS bug, which causes those iPad Pros to run realtime audio threads on the low-power CPU cores. I've heard Apple has located and fixed the bug and will release the fix in an iOS patch in the near future :)

  • @brambos said:
    In the case of the iPad Pro 3 it's not the fault/problem of the app's devs. It's a known iOS bug, which causes those iPad Pros to run realtime audio threads on the low-power CPU cores. I've heard Apple has located and fixed the bug and will release the fix in an iOS patch in the near future :)

     Cool, thanks again, you guys are on top of it thankfully lol, I have so much random stuff in my audio arsenal that I’m realizing I don’t need as long as I can get iOS to obey me. Recording analog synths through my audiofuse into AUM was actually impressive. I’ve had iPhones a while but no other apple stuff til this iPad, but apple sh1ts on windows all day for audio production, I can tell just from this iPad. If only apple did gaming more, I’d sell all my pc hardware in a second. 
    
  • @breilly said:
    Deadcircutgod Im feelin ya. Lots of good points. IOS is very new and evolving. It’s best to just explore and find what works for you (which will also change in time). This change also keeps things exciting, but can also be fustrating lol.
    Lately i luv standalone mode: the full featured screen, less swipping, routing, etc, full single app concentration and a lot more playing.

    Lots of good info on this forum.
    -Enjoy

    Yeah iOS is a really good platform, it proves itself over and over again so far for me. Once I get past figuring out what apps work best together and get rid of the problem apps, the workflow will be amazing. And yeah, some stuff just needs a desperate update and it’ll be fine I’m sure.
    Mostly using cubasis2 which is amazing so far, awesome work flow, and all of the audio damage stuff works great, studiomux works great to send audio into pc DAW. Also impressed with midi on iOS, this iPad lets me plug in a hub and connect whatever I want without hassle.
    My main issue so far is a loooooot of synth/drum/noise/generator apps pop and crackle no matter cpu load or settings, so makes a lot of stuff completely useless for the time being, but yeah mostly having fun throwing this iPad in the mix w analog synths and my pc. Touchscreen is super awesome compared to using a mouse obviously lol. Tried to buy a razor 4K touchscreen i7 laptop and I will tell you this iPad sh1ts on it for actual usability not to mention trying to scale vst plugins on a 4K monitor ends up sucking big time.

  • @espiegel123 said:

    @DEADCIRCUITGOD said:
    Thanks, yeah that does work for some stuff, now I know lol. Also, I think some audio apps just need an update badly, think I’ve lost like 70 bucks on random production apps/synths that basically don’t work or crackle badly and murder cpu load no matter latency/buffer/bitrate on 3rd gen IPad Pro. Kind of weird they let devs keep them in store with no warning about it not working w new devices/new iOS, I basically started refusing download anything unless updated in last 30 days.

    Make sure to contact the devs. They might not know about the problems you encountered.

    Yeah, unfortunately many apps listed on this website have issues in AppStore comments from a year ago with no response from dev and no update, it happens, apple just needs to make sure they aren’t letting people charge 25 dollars for apps that they abandoned, and someone should clean up the list of compatible apps on this site, it looks great that there’s so many to try, but it’s really hit or miss right now nooo joke. Maybe they could put a compatibility red exclamation point by the ones that may be abandoned by their devs. Just like look at all the ones that haven’t been updated for over a year and assume they aren’t going to be fully functional if not completely broken.
    Don’t get me wrong though I’m super happy w audiobus and glad it exists. And I’d be more than happy to make a list of broken or half broken apps, but I can’t keep buying them lol.

  • @DEADCIRCUITGOD said:

    @espiegel123 said:

    @DEADCIRCUITGOD said:
    Thanks, yeah that does work for some stuff, now I know lol. Also, I think some audio apps just need an update badly, think I’ve lost like 70 bucks on random production apps/synths that basically don’t work or crackle badly and murder cpu load no matter latency/buffer/bitrate on 3rd gen IPad Pro. Kind of weird they let devs keep them in store with no warning about it not working w new devices/new iOS, I basically started refusing download anything unless updated in last 30 days.

    Make sure to contact the devs. They might not know about the problems you encountered.

    Yeah, unfortunately many apps listed on this website have issues in AppStore comments from a year ago with no response from dev and no update, it happens, apple just needs to make sure they aren’t letting people charge 25 dollars for apps that they abandoned, and someone should clean up the list of compatible apps on this site, it looks great that there’s so many to try, but it’s really hit or miss right now nooo joke. Maybe they could put a compatibility red exclamation point by the ones that may be abandoned by their devs. Just like look at all the ones that haven’t been updated for over a year and assume they aren’t going to be fully functional if not completely broken.
    Don’t get me wrong though I’m super happy w audiobus and glad it exists. And I’d be more than happy to make a list of broken or half broken apps, but I can’t keep buying them lol.

    Impossible. Apple introduces bugs in iOS upgrades that sometimes partially break an app, or hardware bugs in certain models that affect performance, or host apps introduce bugs that affect only certain apps. All of these are constantly in flux. What you see as an incompatibility might be a temporary bug that gets ironed out in a day, or never. It might only be in certain date-ranges of devices made, it might be a host of other things. Where you blame an app provider, it might not be their fault at all and be beyond their control.

    Sorry, but what you're proposing is logistically impractical.

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