The strangeness of markets
I don't want this to across the wrong way - I fully support music devs and I want them to make money and keep making more wonderful apps for us to enjoy.
But here's the thing. I use mobile and mac pretty equally to make music. This example starts with Klevgrand, but I don't mean to pick on them, it's common practice. I bought all their excellent iOS apps. I use Brusfri a lot and it's in a class of its own for recording in a certain kind of noisy room. The other day I wanted to record using my MacBook in a room that I thought would really benefit from Brusfri, and knowing that they also make AU/VST plugins I went looking for the mac version. It costs 4 times as much ($60 vs $15 last time I checked). The situation with Audio Damage Quanta was even more extreme - $99 for Mac, $9.99 for iOS. I'm sure there are other examples for apps on both platforms.
As far I can tell, the actual products are identical. I would imagine (though I could be wrong) that the code base is largely shared among the platforms. So why the huge difference in price? Is it just because the mac/PC market has more professional musicians in it with bigger pockets, who are used to spending big $$$ for plugins?
Again, I don't begrudge devs making as much money as they can, it just find the magnitude of the difference a bit hard to understand. Would any devs who bridge the two markets care to chime in?