MultiTrack by Harmonicdog still the best Audiobus Multitrack recorder
With the release of Meteor v1.4 I had been hoping for a replacement for the (amazing) Multitrack DAW. Not that I don't like it, I just wanted more as usual. I wanted some more effects and a more mixing friendly environment after recording.
This is where I go back to Multitrack time and time again. I think Harmonicdog programmer (pwnified in his forum) i just an amazing programmer. His implementation of Audiobus in the app is so good, it feels like he was reading my mind.
The ability to choose different Audiobus apps as sources for different tracks and then being able to simultaneously record them while receiving audio input from my USB interface on different tracks (rather seamlessly on my iPad 4) makes it seem like I can do basically any combination of things with Audiobus and capture it all on separate tracks, all while live outputting with panning, volume mixing, and some simple effects (eq, compressor, reverb, delay).
I really hope that Auria takes this approach as being able to only record one track at a time is limiting, you should AT LEAST be able to record 1 app, and with either the on board mic or a usb interface or guitar interface record a separate track of audio (so you can play say a synth and record vocals or guitar over the synth live)...
Any opinions? I know CPU and memory play a big role in all of this but there are some combos that just work flawlessly.
This image is of my current fav setup.
Samplr for percussion/looping, Animoog for synth/looping, Jamup! for guitar effects & looping.
I had a usb hub through the CCK attached, Apogee Jam plugged in through USB (it comes with an iDevice cord and a USB cord) for guitar input and a Korg nanoKEY2 to play the Animoog.
All three apps were recording on separate tracks in Multitrack DAW.
I have even captured 6 tracks at once using multitrack with Audiobus/Animoog with nanoKEY/Funkbox with nanoPAD/Fireface UCX capturing 2 direct tracks from my guitar looper, a mic for vocals, a mic for amped guitar... though this setup crapped out on my once I really started messing with Animoogs X/Y pad while having a some audio coming in from every other source. Seems the more movement and animations happening within Animoog the more it drains CPU power.
Anyways having a blast here, might post a video later if I get some good ideas flowing.