AUM Quick Tip Loop Recording

So I put out a Quantiloop video yesterday showing how to easily create loops for export. Then someone told me about the Sync Quantum option in AUM. Needless to say, it deserved a video. So awesome.

Comments

  • 20 Comments sorted by Date Votes
  • Perfect demonstration. Feel like we've needed this video several times over the last few months as different people became aware of the "AUM Perfect Loop" possibility.

  • Yep, this has dramatically upped my loop creation! I also set AUM to 24bit incase I need the extra headroom/lower noise floor further down the chain.

  • Another very useful thing learned. Might be an idea to change the name of the function to ‘perfect loop’ or something more obvious.

  • Yes this is very helpful. B)

  • Very good Mister Dabbler. Thank you.

  • edited January 20 Vote Up0

    Nice one. I new that it wouldn’t start recording until it hit 1 but didn’t realise that it would also wait until 1 before it stopped. Cheers.

  • @supadom said:
    Nice one. I new that it wouldn’t start recording until it hit 1 but didn’t realise that it would also wait until before it stopped. Cheers.

    Ditto. This throws me right back into the AUM adulation pool for real usefulness (for me).

  • Thanks.. Will be useful since Bloc Waves was fixed..

  • Great tutorial. I just made a feature request in the aum forum for an option to enter how many bars you want to record. If you play an instrument you don’t want to tap the record button to stop recording, you want aum to know when to stop.

  • @gmslayton Taking a look at this led me to your other recent piece on doing the same kind of 'perfect loop' trick in Quantiloop. Good video and I followed along and achieved the desired result. My question to you is: Which way do you prefer?

  • @JohnnyGoodyear I haven't used either method enough to make a decision as I just discovered the AUM trick today.

    Since Quantiloop is built for live looping, if you are creating loops on the fly and want to extract different parts, then maybe Quantiloop would be a better fit since AUM can't directly playback the recorded loop without having to load up the file player first.

    AUM would be more for building up drum loops or melodies, batch style. or if you already have some grooves, load them up in the file player, then test out other parts to record.

  • @gmslayton said:
    @JohnnyGoodyear I haven't used either method enough to make a decision as I just discovered the AUM trick today.

    Since Quantiloop is built for live looping, if you are creating loops on the fly and want to extract different parts, then maybe Quantiloop would be a better fit since AUM can't directly playback the recorded loop without having to load up the file player first.

    AUM would be more for building up drum loops or melodies, batch style. or if you already have some grooves, load them up in the file player, then test out other parts to record.

    Hmmm. Good counsel. I suspect, as I am a writer rather than a (live) player, the AUM method might turn into the best fit. I am simply thrilled however that this past week has been one where I've again cursed that Mister Martinez's apps are so brilliant in many ways but there is no easy way (internally) to snap out a perfect loop.

    I am very fond of serendipity.

  • Fussy comment: 8 bars @120 bpm should be 16 seconds

    why is it 15.999 seconds long in audioshare?
    Is that actually a 'perfect loop' in that case?

  • Weird. Video for this plays perfectly here, but just tried it on YouTube direct, and it’s in fast forward! All other vids I tried are normal speed.

  • @iamspoon whats .001 seconds really? I will check it out and see if I notice any drifting over time. Might be a bug inside of AUM or just the way it tags the file or something.

  • @gmslayton imperfect!
    Sorry to be pedantic. :p I've noticed a similar offset when exporting from other Apps to Audioshare (even with a 1 bar loop) so I hope it's just a display error.
    A millisecond error on a 1 bar loop would start to add up though over a 5-6 minute song though.

  • @iamspoon said:
    @gmslayton imperfect!
    Sorry to be pedantic. :p I've noticed a similar offset when exporting from other Apps to Audioshare (even with a 1 bar loop) so I hope it's just a display error.
    A millisecond error on a 1 bar loop would start to add up though over a 5-6 minute song though.

    not really. if an app time stretches it would adjust that loop to be in sync. even if you use AUMS file player it can be set to "sync" the loop fast forwarding it that 1ms to fix timing issues.

  • @iamspoon Its all good. I tested out a few files this morning using Ableton Live Lite, and noticed no sync issues. even over a 5 minute period, with warp off. Not sure why they are showing up .001ms off but seems to not make a difference. I did reach out to the developer to let him know of the possible issue.

  • edited January 22 Vote Up0

    @gmslayton said:
    @iamspoon whats .001 seconds really? I will check it out and see if I notice any drifting over time. Might be a bug inside of AUM or just the way it tags the file or something

    @gonekrazy3000 said:

    @iamspoon said:
    @gmslayton imperfect!
    Sorry to be pedantic. :p I've noticed a similar offset when exporting from other Apps to Audioshare (even with a 1 bar loop) so I hope it's just a display error.
    A millisecond error on a 1 bar loop would start to add up though over a 5-6 minute song though.

    not really. if an app time stretches it would adjust that loop to be in sync. even if you use AUMS file player it can be set to "sync" the loop fast forwarding it that 1ms to fix timing issues.

    Even if you can't time stretch, just make sure you're duplicating or copying the entire bar, not just the audio clip. Then no drift. If you're just triggering the sample in BM or the like, 1/1000 of a second isn't noticeable.

  • Even AudioShare can be off by a ms when trying to trim for perfect loops. If I hit rewind before saving, this almost always resolves the problem. TwistedWave can be an excellent tool for fixing minor glitches like these as well.

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