Audiobus: Use your music apps together.
What is Audiobus? — Audiobus is an award-winning music app for iPhone and iPad which lets you use your other music apps together. Chain effects on your favourite synth, run the output of apps or Audio Units into an app like GarageBand or Loopy, or select a different audio interface output for each app. Route MIDI between apps — drive a synth from a MIDI sequencer, or add an arpeggiator to your MIDI keyboard — or sync with your external MIDI gear. And control your entire setup from a MIDI controller.
Download on the App StoreAudiobus is the app that makes the rest of your setup better.
Comments
So the only way to do this seems to be to create a pattern with the corresponding midi note to keep retriggering the loop. Meh...
you must be one of them launchpadders.
Quick, no doubt clodworthy, question: In the song timeline, when one has selected the bits and bobs of your choosing, what's the difference between 'repeat' and 'duplicate'?
Duplicate makes a copy with a new name. Edit the copy and the original is untouched. Repeat makes instances of the original. Edit either one and both are edited. You can do multiple repeats and have multiple instances of the same source.
Ah, that old clever thing. Very useful when it's useful. Thank you Mister Gus.
I agree @Munibeast that a latch mode for triggering pads would be useful. Like you say cells in Scene view do function that way.
All traces of @StudioES wiped away. wtf
Thanks a bunch.
Your hints and tips got me to try BM3 again, but I still have loads of problems with it.
But I try to continue
You did not possibly read and understand, what @StudioES did write about "option 0" and the Mapping?
@AudioGus some feedback on you examples with slices samples:
At first, I am not even able to load a sound file as Audio Track. I realy tried.
I understood, that you sliced a sample from one pad to several pads and that this also created a MIDI pattern, which is quite interesting.
But to be honest I would have not one idea why I would do this - I mean, for what reason or which goal.
Also, the possibilities to create the slices seem to be quite basic - either a fixed grid of some order or making all of the slices larger or smaller.
Shouldn't this better be based on points, where the Audio is silent? But this would give slices of different sizes.
Just saying, that I would not expect useful slices from this method.
Anyway ...
Did you possibly notice what StudioES did write about Mappings?
Sometimes I place slices by hand, sometimes I use a grid. Both are useful for me.
Hmmm, I saw it but it wasn't relevant to me so I don't really remember. Maybe send him a message.
Create an audio track, go to song mode, find an audio file in the sample browser, then drag it onto the timeline. I don’t think you can drag from the files app right to the timeline, though. You need to drag it into the sample browser first, then onto the timeline.
So you can mess around with it to make new patterns. Maybe leave out, substitute, change the pitch of, or rearrange notes. Apply FX to individual slices, reverse them, apply all kinds of automation, envelopes, loop and oscillate them. The possibilities are mind boggling.
But @AudioGus interesting point was that the app was more responsive having done this than when they’re just in there as audio tracks. As the saying goes, “When life hands you a lemon, make lemonade!”
There is supposed to be a transient detect slicing algorithm but it got left out of the final release due to it not working to the developer’s satisfaction. It hasn’t found its way back in yet.
Yes. Much needed, but the editor is so good this isn’t as hard to manage as you might think.
@wim Thanks a bunch, that did help!
BTW, I made 2 mistakes with the Audio Track.
1) I did not create a new track, an audio track - and the default track is not an audio track.
2) I did not come to the idea to "drag" something.
Very strange idea... I used "Load Sample", but this does not work.
Why in all the world dragging?!? Why not loading with a "Load" button as any other App in the world? More and more Apps tend to introduce things like drags, two finger taps, two finger slides and I don't know what else. This is not a good direction, I think.
But this is fruitless rambling, sorry.
So you can plop it right where you want it on the timeline as opposed to loading it, having it land at the first bar in the timeline, maybe in top of some other clip, then having to scroll there, drag it to where you want it, etc.
This makes perfect sense to me, and is consistent with how non-Audio patterns are placed on the timeline as well. It’s also consistent with every other DAW I have. So, I’m not sure I’m with you on “as any other App in the world,” my friend.
It would be nice to be able to drag from the files app right to the timeline though. I used to love this workflow on the PC with good ol FL Studio.
Unfortunately I didn't see the posts before they were deleted.
I have a dream that one day files app will allow for plugins or shells and that the kind folks at Resonic will bring Resonic Pro to iOS.
https://resonic.at/pro
@wim I see your points now, thank you!
Doc updated with section on audio export. Here's the link.
https://drive.google.com/open?id=13lPCQbYtZ1rG30s3CnuNPmhY6AbzvGn3suhoxjZgzXM
Got it
Thanks a bunch!
Thanks Mister Eric.
I'm sure this is already somewhere among the forest of BM3 material, but I love this Quicktip from Intua (which I had somehow not come across before):
2 minutes to show how to assign different other apps (plugins) to different pads and layer them. Sort of thing my head would usually melt over, but so simple as shown here and, of course, a perfect way to spend the rest of the day making your own 'multis'. Wish they did a hundred of these.
Guys is there a way to show CPU levels on home screen or any screen of BM3 other than settings?
Cool tip @JohnnyGoodyear .
I gave the sample editing/timestretching tools a pretty good workout this weekend. Very nicely implemented IMO.