Is IOS capable of professional producer projects yet? What's the State of iOS Music Production?
I run FL Studio and Cubase.
PC Specs, i7 4790, 16GB RAM, SSD.
My projects get to 90% CPU and use up all my RAM about.
I usually run a project something like this:
Cubase 100 disabled tracks (uses no CPU / RAM untill Enabled)
40 tracks Enabled, 20x Kontakt samples, 10 Synthesizers, 10 Sample Synthesizers
50 mixer tracks
on all 50 mixer tracks, I have, EQ,Compress,
then I route them to a Reverb/Delay bus,
I have 4 ampsim instances of Bias usually running or more. I mix with this setup then create a new project for mastering.
Now my question is the iPad Pro powerful enough yet to create projects like this?
I see you have Bias, Sampletank 3, Syntronik, Roland Canvas (hopfully they port their other synths as well)
I'd love to see an iOS Kontakt, or standard sampler created here. Is Artuia collection available on iOS?
I'll say we replace kontakt with sampletank.
Can a Cubasis (or whatever the best daw is) run 20 tracks of sampletank, 10 of syntronik, 4 bias instances, 15 other synths, all with EQ and Compress on each channel, routed to a reverb, without any bouncing tracks to audio? (besides guitars ofc)
I've been very intrigued about just using an iOS device to do music, but I need it to be powerful enough here.